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551 OGMO Editor, anxious wildflowers, and Realm Escape 550 Fabric.js v6, oscillating gradient, and Harvest Horizons 549 How fast is JavaScript, anxious dots, and Utopia Must Fall 548 LittleJS Game Jam, Warme Y2K, and monster truck 547 Cellular Automata, MeshAnything, and Badlucky level in Flood Escape 546 Jonas Tyroller, Ansimuz, and ThePrimeTime videos 545 Newsletter's new website, OP Guild × Arcadia, and countdown to js13kGames 2024 544 Kirby clone, Spine 4.2, and CRT shader demo 543 Flat planets, Kaplay, and Qlock 542 Athena Crisis, City in a Bottle, and Open Web LS16 541 Xkcd's Machine, Godot web export, and Labor Power 540 Jam winners, AGILE, and game of life in 3D 539 Discord with Colyseus, parametric surface, and StrikeForce Kitty 538 All the Jam entries, Panthera 2, and Tristram 537 Phaser by Example, fractal leaves, and Voice in the Void 536 Gamedev.js Jam 2024, Free Game Assets, and Geoshootria 535 Litecanvas, tilemap spotlight, and Fallout 2 3D 534 Discord games with Phaser, Babylon.js 7.0, and Money Hog 533 Bytebeat collection, train tracks, and Idle Stacked 532 Phaser Explorer, PixiJS v8, and thrusters 531 Blitz:Build, checkbox Snake game, and Osteopolis 530 Browser games in the EU, Canvas engines comparison, and Free Kick Underground 529 JavaScript in SVGs, atom, and Cross My Heart 528 Infinitely large open-world, Ct.js 4, and retro dungeon in WebGL 527 Beta releases, CSS-only games, and Moai Alley 526 Automation game performance, Labyrinthos, and FireDEV 525 Overreact, connected entities, and Frog Corral 524 Survey report, Excalibur SpriteFusion plugin, and ArcherFire 523 Godot games from Game Off, and Monster Valle vs Monster Tamer 522 Sprite Fusion, JiGS, and Paku Paku 521 WebGPU in Safari, fireworks, and procedural map generation 520 Solitaire tutorial, Excalibur, and twinkling tree 519 Phaser Studio, Godot console ports, and mechanical starburst 518 Survey, Spacekit, and Minesweeper game of life 517 Generated Adventure, Animotion, and Tripoles 516 Rope mesh physics, Rosebud, and waves are lines 515 Blender 4, little restaurant, and One Last Adventure 514 Game Off, Porffor, and Fruity Hoop 513 WebView2, Shadow, and shattered 512 Originals, Gamepad API, and ChromaStack 511 Dead Secret Circle, WebGPU, and cohomology 510 Game juice, joypad, and cube inception 509 Profiling WebXR, endless, and JS Crush 508 Dwarves, How To Make Money Making Web Games, and Milkrun 507 JS Gamedev Summit, Jump Ship Jam, and deep space 506 Js13kGames, NAPL, and single canvas shader gallery 505 Grow gaming revenues, Blumgi, and Playables 504 Bézier curves, Michikoid, and Car Parking Jam 503 Audiocraft, soil microbiome, and Pixel Washer demo 502 Js13kGames, sparklehedron, and Rogule 501 Rewriting wipEout, OGL, and Tanks of the Galaxy 500 Half a thousand weeks of web gamedev 499 Capacitor Game Connect, flux attractors, and Vampire: No Survivors 498 Spine-Phaser runtime, icosafinity, and Sword Battle 497 LittleJS, Device Rotation Prompt, and Universal Game Controller 496 Worst games, FRVR Forge, and night drive 495 MDN Playground, how not to build a video game, and Diggernauts 494 Duelyst, true flower power, and Pong Blitz 493 Streets-GL, musical hedron, and Dice Merge 492 Palette-swap, point-facet collision detection, and Green New Deal Simulator 491 Sandspiel, Voyager, and Thwack 490 Toaster, hatching triangles, and Kraft & Slash 489 Pixpaint, flying through hexagons, and Guessdle 488 Screen shake, Spline, and sunbather 487 WebGPU, subspace elasticity, and Poor Bunny 486 RunJS, fake selective bloom, and Mad World MMO 485 MelonJS v15, seed, and Undergrowth 484 Gamedev.js Jam, Phaser 3.60, and JavaScript Equality Table Game 483 WebGPU, recursion, and Into Ruins 482 CleanEdge, bacteriophage, and Dead Again 481 Sonniss giveaway, auto snake, and Bullet Bunny 480 DreamloJS, confetti gun, and SplatCat 479 WebGL shadow maps, Phaser-plugin-debug-draw, and mischief universe 478 Godot 4, A JavaScript Odyssey, and noise galaxy 477 Shifty, angular hitomezashi, and Shot in the Dark 476 MarioGPT, cubes, and Train Bandit 475 ECMAScript Embedded Bitmap Encoding, Kontra 9, and spheres 474 Shell Shockers, QOA, and cosmic heart 473 MusicLM, mega bundle, and deep sea fractal 472 Solo devs, pickup sticks, and 6 Pockets 471 Atlas-pack, raycasting shadows in dungeon, and Super Patience 470 Stairs, realtime 2D lighting, and Fallout 2 remake 3D 469 Learn to Code RPG, Verlet physics, and Six Cats Under 468 Flash in 2022, wheel of doom, and Deepest Sword 467 Unfinished games, metaballs, and Narrow One 466 Stable Fluids, MineCity 2000, and just ice 465 Phaser Help Center, waterfall, and Starcatcher 464 Posing, Neural Radiance Fields, and Dwarves 463 UrTurn, slay the dragon, and Emerald Woods 462 Sacred geometry, Phaser Editor tutorial, and Earth's Greatest Defender 461 Game Off, AutoRegex, and Marcus O'Snail 460 Cannon-es-debugger-babylonjs, low Earth orbit visualization, and Monster Mash 459 HTML2APP, Gravity, and Infinity Dungeon 458 Player device report, cubewarp, and Fruity Match 457 3D Diffusion vs GET3D, acid traces, and Tranquility 456 Third Room, cardioid, and Knight n' Dice 455 Morphing sphere, Shape Invaders, and RCDC 454 Vitest, Ctjs 3, and Village Builder 453 CSS puzzle game, Monocraft, and Lil Plane 452 Grakkit, little planet, and Newton 451 MUD, spider, and Color It 450 Js13kGames, laser scan, and Karen vs Mobs 449 Js13kBreakouts, morphing portal, and Play for Good 448 A game for Steam Deck, jumping balls, and KonkrIO 447 Quicksort Doom, cheater, and the Bonfire 446 Bitmap font maker, Super Mario Bros in Scratch, and Fire and Dice 445 Unity merger, Ants Sandbox, and Jeopardy 444 Platformer Toolkit, box having a party, and PowerPoint challenge 443 Solitaire, vertices dance, and SkiFree 442 Hathora, Citybound, and Street Fighter 441 Early prototyping, jellyfish mayhem, and Backstabber Hero 440 Big isometric maps, swarm, and a game in Microsoft Word 439 Collision detection, fly around, and Dumpling Delivery 438 Piano keyboard, snowflake generator, and Goodnight 437 Falling sand, Home Run Derby, and Foggy Fox 436 Zelda Classic, I/O Pinball, and Dyson sphere 435 Mineflayer, Microvania, and Circle Trap 434 Dot big bang, Snaily McSnailface, and Acharis 433 7 tips, Persepolis, and Super Chesslike Adventure 432 Stockfish, CSS synthwave, and Blacken Slash 431 7 gamedev resources, starfield, and You Are The Snooze Button 430 EvaJS, Bit Maze, and This Side Up 429 Emoji Art, glowing liquid, and The Mine 428 Survey and Jam 427 Bloom3D, skateboard-like preloader, and micropolisJS 426 Rogue Engine, build 7 games, and Six-Sided Streets 425 Color psychology, Vanta, and mirror 424 Kontra v8, solo gamedev book, and Inversion 423 Ionic, jumping boxes, and Wardle 422 Colyseus, Erosion, and Twilight Wings 421 Clay CSS, excuse me coming through, and Doodle Course 420 Web GameDev Summit, Make JavaScript Games, and Vampire Survivors 419 Wordle, noisy mossy dismalites, and Nightscapes 418 Drag and match, constellation, and Doonies 417 Bitburner, W, and Prince of Persia 416 Learn to code RPG, meta snowflakes ❄️, and Tilted Tables 415 TEGA, Infrastructures, and A Dark Room 414 FairyGUI, Grayscale Bytes, and Townscaper 413 JS-ByteBase, Aliendscapes, and Sink It 412 QOI, Xbox Museum, and Cuzzle 411 Browser games nowadays, Godot, and Cosmic Bee 410 2048, Yandex Jam, and Stick Hero 409 SkyOffice, 252,144 particles, and Stack Three 408 MelonJS 2, Halloween potions, and Candy Crush in React 407 DOOM on checkboxes, PixiJS Elementals, and Bomb Hopper 406 Colyseus Arena, Game Off, and Space Cadet 405 OP Games, Geckos, and Tomb of the Cat 404 Playco, Road Rider, and LittleJS 403 ChowJS, TheatreJS, and Idle Zoo 402 2048 in React, Tiny Texture Tumbler, and Superbike Hero 401 Quantum, RLE, and js13k 400 Roadroller, HexaBoxes, and Kolob One 399 Game Developer, LudoTune, and ring Nebula 398 LÖVR, furry ball, and The Lives of Others 397 Js13k, GlazeJS, and Blocky Bugs 396 ASCII play, Chrysalis, and Swipy Basketball 395 ICGJ21, Bevy, and Dungeons and Dogs 394 Zoom, Spine, and level generation 393 Pathfinding visualizer, arts megapack, and kira stars 392 JS1024, Open 3D Engine, and Deadswitch 3 391 PlayJS, colorful cubes, and Nuclear Blaze 390 BitECS, Wayfinder, and GAN Theft Auto 389 Perfect Square, ICGJ, and Beat Burger 388 BlockLike, tsParticles, and Narrow One 387 Quicksave, Roblox, and Dust Bunnies 386 Gute, Doom captcha, and Terms And Conditions 385 TensorFlow, Phaser 4, and Nomadic Tribe 384 Whac-a-mole, Eva.js, and sea creatures 383 Wick Editor, CSS Pyramid of Giza, and Fisherman 382 CSS sudokus, RoughJS, and Dragon Crashers 381 Phaser Help Center, keyboard hero, and ASCII engine 380 Umbra, Yamauchi, and Monkey MindPong 379 Word game, 3D CSS plane, and WunderPlanes 378 RG3D, raging sea, and Merge Round Racers 377 Survey report, LDtk, and City Saviour 376 Monster Mash, Madcaps, and Ogopogo 375 Taro, Spirit Dungeons, and Keridwen 374 Wonderland, tunnel vision, and Feline Align 373 Mineflayer, Ripple, and Ladder 372 Survey, Diverse Game Developers Fund, and Colyseus 371 Pattern generator, XRAppStore, and Swipers 370 Revolute joints, SVG waves, and Stick Hero 369 Global Game Jam, Math Maze, and Sokyokuban 368 YoYo Games, Among Us, and Minecraft 367 Maze generation, Box2D-WASM, and 2020 Game 366 Chiptone, traffic simulation, and 1-bit Pinball 365 Top20 js13k games, Font Awesome with Phaser, and dyn envmap 364 A year in review 363 Phaser 3.50, Citerate, and A Graveyard for Dreams 362 Gaming Guild, Story Synth, and Relic Splatter 361 Super Tiny Icons, Structure synth, and Key Runner 360 50 years of gaming history, Phaser Editor v3.9, and Kill The King 359 NFTs, hoisting, caves and waves 358 Replay Game Jam, Alchemy, and 3DModelsCC0 357 NiftyCrates, Tixy, and Slimoban 2 356 Js13kGames, GitHub Game Off, and Web Monetization Challenge 355 Game3js, Smolpxl, and Open Mini Games 354 ZzFXM, potato DOOM, and Tiny Tomb 353 WebXR, Wonderland, and PCUI 352 Web Monetization Challenge, LEd, and Roguelike Development 351 Pseudo 3D racing, Phaser Editor 2D, and Sushi Rush 350 Monetize Godot, animate sprites, and plan release 349 GDD, Arwes, and digital stream 348 ZzFXM tracker, Hex Engine, and Sushi Party 347 Memory Match, Carbonium, and clock of clocks 346 Writing a 3D engine, GothicVania pack, and nervous system 345 Js13kGames, 1Keys, and Kontra 344 ECSY, Plankman, and Riko 343 Coding games, WebGazer, and Mr Square 342 Curious Expedition's sales, CSS Sweeper, and Unsung Kingdom 341 Azerion with Atari, Perlin Noise, and Task Manager's Doom 340 24a2, CSS cabinet, and Black White 339 WebGPU, JS1024, and Foxr Run 338 Game Developer Day, Paint Engine, and Lastman 337 This War of Mine, OpenRCT2, and Solus Sector 336 Poki's Flash games, Itch.io's bundle, and Defold's grant 335 Godot Editor, Robert Hodgin, and SuperBrawl 334 WebGL guide, Color2k, and Bruno Simon 333 Defold's source code, Pong from Cobol to WebAssembly, and Bounce Back on Newgrounds 332 Mazes and crosswords, Phaser Editor, and SpaceX docking 331 Particle trail animation, Replay, and underwater cavern 330 Normal mapping, ZzFX updated, and sim-ecs 329 Fog of War and Infinite Jumper in Phaser 3, and Multipod 328 Ludum Dare 46, Pixelbox.js, and GDC 2020 videos 327 Quantum Game 2, Unity WebXR exporter, and Fullstack 326 Hexagon tiling, MAGFest, and Defend Home 325 Noclip, Stock Jump, and SkyNet Simulator 324 Web Animations API, Nanoevents, and Vhite Rabbit Podcast 323 KaiOS, remote gamedev, and 3D game in 2kb 322 FF7 ATB in RxJS, Phaser 4 dev report, and Infinity Dungeon 321 Yeah Bunny, Liquid Grid, and Ravaged Space 320 Way of an Idea, Crocotile, and Pixel dust 319 Surfingers, 2D physics, and Dunk Up Basketball 318 Backcountry, Godot with MegaGrant, and Hello WebXR 317 Global Game Jam, CodeGuppy, and Westminster Darkly 316 Converting Flash game, Phaser Game Jam, and Fibonacci particle 315 Phaser 3.22, microStudio, and Westward 314 C2Rust, VVVVVV’s source code, and Spider-Man VR 313 IsoCity, Polygon vortex, and CrossCode 312 Interactive hippo, 3D Less, and WebGL Guide 311 WebXR Doom, A-Frame 1.0, and Deul 310 ECSY extension, XR dinosaurs, and Fun Fun Function 309 GDevelop, Phaser with Ionic Capacitor, and Matter tutorials 308 W3C update, PencilJS, and Plane trails 307 HTML5 games on Steam, in Svelte, and on Kickstarter 306 Shattered Tunnel, Have Fun Audio Editor, and CatnipGL 305 GitHub Game Off, H5-Texture-Unpacker, and Arcade level in Flood Escape 304 MelonJS, inspect this snake, and ball machine 303 Text adventure engine, Codecks, and Once Upon a Sprite 302 Planck.js, Phaser 3.20, and a matter of gravity 301 EGO Experiment, Kontra.js, and Longcat spinner 300 Celebrating three hundred 299 MegaBots, WaveFunctionCollapse, and ChessVision 298 Grant for the Web, Phaser RPG, and Batty the Bat 297 Face-api.js, #js13k entries, and volume golf 296 ZzFX, ML Terraform, and TIC-80 295 Sphere of boxes, Raytracing in Excel, and Alpha Guns 294 Pepe the Frog, Recursive angles, and R0d3nt 293 Pokémon cards, hexagons, and TwilioQuest 3 292 Minesweeper, Bali Sea Cable, and Blender 2.8 291 Google Play Pass, Mini Black Hole, and Liquidfun 290 Ubisoft joins Blender, Tetris turns 35, and Emoji Match game 289 SpriteStack, SkyWeaver, and hot dogs 288 Palette Wizard, QuickJS, and popup trombone 287 Phaser 3 juice plugin, Galaxy, and Mazmorra 286 Floppy, SuperwebApp, and DroidScript 285 Azerion, Noa, and Phaser 3.18 284 W3C workshop, E3 news, and multiplayer mini-degree 283 Baldur's Gate 3, Lance.gg, and Dab Motors 282 W3C with WHATWG, loot box odds, and Zdog 281 Playdate, Tipsy Tower, and WebGL fluid simulation 280 Phaser MMORPG, Spoke, and Proxx 279 Skater, Danger Crew, and Classic Minecraft 278 Phaser 3 masks, Babylon.js 4.0, and Dumb Ways to Die 2 277 Sunburst effects, Tower Defense ECS, and Go Chicken Go 276 Amethyst, CSS Battle, and floating heart 275 Godot engine, Mobius strips, and VoxelJS Next 274 Business card sized games, Solid chess, and ct.js 273 Dwarf Fortress, The Fearsome Three, and Tiny Alien 272 Stadia, Snapchat, and homm1k 271 Game Jam Conf, Bonsai, and Bridge of Doom 270 SpriteStack, Kiss The Sky, and SweetXheart 269 Mickey Hooks, destructible terrain, and role-swapped Space Invaders 268 Bowser, ballooning, and SuperBrawl 267 Amazon Moments, Stick Hero, and Xevious Mini 266 Phaser 3.16, Cocoon, and Humble Bundles 265 Deepmind, OnOff, and Reunite 264 Global Game Jam, Pixel Editor Pro, and recurrent neural network 263 Elowo, Solid chess, and Unikitty 262 Year in review, Doom fire, and bitfire 261 Phaser in 2018, Bandersnatch, and Esciit 260 Doomba, Block It, and VHS retro style 259 War Child, Sandspiel, and Jingle Smash 258 Shaders in Phaser 3, banana rain, and Neon Shoot 257 Unity Tiny, end of Edge, and Epic Games Store 256 NES CSS, Aether, and Kage 255 The How's, Gamification, and Vive Le Roi 254 Microsoft, Layerscape, and Soccer 253 Diablo Immortal, WeChat and Facebook confs, and Polish Sale 252 Nemo, Game Off, and Phaser 3 tutorials 251 Mosh Pit Simulator, Mortal Kombat with TensorFlow, and The Mine 250 Procjam, Game Off, and Fly or Die 249 XCloud, Phaser stickers, and code bulb 248 Project Stream, flocking, and js13kGames winners 247 Layoffs, One Special Day, and Melon contest 246 Phaser PWA, Firefox Reality, and Mini Mr Driller 245 Nintendo Direct, Cocoon 3, and emoji town 244 Ciri, IndieGames, and GameMaker 243 Battleship in CSS, Key Sprinter, and Huggernaut 242 Phaser 3 tilemaps, revolving hearts, and Rookie Bowman 241 Js13kGames, China crisis, and MelonJS v6 240 Gamedev.js Weekly #240 239 Gamedev.js Weekly #239 238 Gamedev.js Weekly #238 237 Gamedev.js Weekly #237 236 Gamedev.js Weekly #236 235 Gamedev.js Weekly #235 234 Gamedev.js Weekly #234 233 Gamedev.js Weekly #233 232 Gamedev.js Weekly #232 231 Gamedev.js Weekly #231 230 Gamedev.js Weekly #230 229 Gamedev.js Weekly #229 228 Gamedev.js Weekly #228 227 Gamedev.js Weekly #227 226 Gamedev.js Weekly #226 225 Gamedev.js Weekly #225 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