Xevious – developer interview collection with designer Masanobu Endou
What I wanted to try doing with Xevious was, for the first time, to give a video game a consistent world and setting.
Shmuplations
Unsung Heroes: the story so far
Our campaign to help awesome games reach the audiences they deserve.
Scott Johnston at Spil Games
The making of eleVR’s virtual reality puzzle game “Float” is fascinating
A company called eleVR, which does research in virtual reality and isn’t a gaming company at all, just shared a video for a virtual reality game they’re working on called Float.
Drew Olanoff at Tech Crunch
On Thanksgiving, what are game devs thankful for?
The enthusiasm of the game development community - and a little of its wry sarcasm, of course - comes out in the responses below.
Staff at Gamasutra
Full Circle: what players want to know from devs
Concluding our new series of interviews, a mobile gamer learns more about the development process.
James Batchelor at Develop Online
How to make a Bomberman game in Phaser – part 2
In the last tutorial we created the basic structure for a Bomberman game. In this tutorial we’re going to add some more content to it and make it more fun to play, with a winning condition.
Renan Oliveira at GameDev Academy
Creation of an HTML5 game like Radical using Phaser and Arcade Physics – step 2
In the first step we created the main engine, with barriers and a moving ship flying through them, now it’s time to create vertical walls.
Emanuele Feronato's blog
The complete web application development course with Meteor.js and Phaser
New online course on how to create real-time web applications and games using Meteor.js and Phaser including 5 projects. All you need is basic JavaScript skills and you can complete the material at your own pace.
Zenva Academy
Game promotion
You have to let the world know that you have something interesting available that people will enjoy playing. There are many ways to promote your game — most of them being free.
MDN Games
Mobile Monday Nexxt in Berlin: Embracing the next generation of mobile technologies
Unreal.js - Javascript runtime built for UnrealEngine 4
21 free learning resources for game developers
Developing 2D games with HTML5
“You stand no chance”, says Vlambeer’s Rami Ismail
Mooch The Escape on Kongregate