— issue #99

Gamedev.js Weekly #99

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.


Hunting Godzilla and why games is the most misunderstood sector in tech
Index partner Ben Holmes on why games is arguably the best sector in tech and why in the next 5 years we will see a "Godzilla" game emerge.
Ben Holmes at Index Ventures

Lessons of game design learned from Super Mario Maker
It's been a long time for non programmers to have access to an editor designed for them and along with myself; a lot of people are jumping on the making bandwagon.
Josh Bycer at Gamasutra

Xevious – developer interview collection with designer Masanobu Endou
What I wanted to try doing with Xevious was, for the first time, to give a video game a consistent world and setting.

Unsung Heroes: the story so far
Our campaign to help awesome games reach the audiences they deserve.
Scott Johnston at Spil Games

The making of eleVR’s virtual reality puzzle game “Float” is fascinating
A company called eleVR, which does research in virtual reality and isn’t a gaming company at all, just shared a video for a virtual reality game they’re working on called Float.
Drew Olanoff at Tech Crunch

On Thanksgiving, what are game devs thankful for?
The enthusiasm of the game development community - and a little of its wry sarcasm, of course - comes out in the responses below.
Staff at Gamasutra

Full Circle: what players want to know from devs
Concluding our new series of interviews, a mobile gamer learns more about the development process.
James Batchelor at Develop Online


How to make a Bomberman game in Phaser – part 2
In the last tutorial we created the basic structure for a Bomberman game. In this tutorial we’re going to add some more content to it and make it more fun to play, with a winning condition.
Renan Oliveira at GameDev Academy

Creation of an HTML5 game like Radical using Phaser and Arcade Physics – step 2
In the first step we created the main engine, with barriers and a moving ship flying through them, now it’s time to create vertical walls.
Emanuele Feronato's blog

The complete web application development course with Meteor.js and Phaser
New online course on how to create real-time web applications and games using Meteor.js and Phaser including 5 projects. All you need is basic JavaScript skills and you can complete the material at your own pace.
Zenva Academy

Game promotion
You have to let the world know that you have something interesting available that people will enjoy playing. There are many ways to promote your game — most of them being free.
MDN Games


Mobile Monday Nexxt in Berlin: Embracing the next generation of mobile technologies


Unreal.js - Javascript runtime built for UnrealEngine 4


21 free learning resources for game developers


Developing 2D games with HTML5

“You stand no chance”, says Vlambeer’s Rami Ismail


Mooch The Escape on Kongregate

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