— issue #96

Gamedev.js Weekly #96

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.


Impostor syndrome: the one challenge developers don't talk about
Because tech stacks and languages are evolving constantly, it’s easy for developers to feel like we’re falling behind.
Matthew Clamp at HubSpot Product Blog

Put HTML in your WebGL
Now you can include HTML content right inside the 3D world in a super easy way.
Goo Create

Max Gentlemen: one year postmortem
Max Gentlemen is a game that was first created in one month for an arcade cabinet. It was designed to be an arcade game.
Ryan Wiemeyer at The Men Who Wear Many Hats

11 monetization strategies for game developers
The monetization element of a game is just as important as creating the main character.
Scott Johnston at Spil Games

10,000 video game creators are already using WiMi5
Since its launch, WiMi5 has shown it’s capable of completing the entire video game lifecycle, with titles published in major portals and app stores.

Effective game coding #2: ya ain't gonna need it
This principle comes into play when you're programming something that you're guessing you might need at some point in the future.
Jesse Attard at Gamasutra

Running your own game company seems exhausting
Maybe you have fantasies of becoming a famous game creator with your own game studio. You should also have fantasies of not sleeping.
Brian Ashcraft at Kotaku

Level design: views and vistas
This article is about my favorite way to direct the players' attention: by deliberately designing your level to take advantage of what I call Views, and their cousins, Vistas.
Mike Stout at Tuts+ Game Development


Creation of a 2 Cars HTML prototype using Phaser and Arcade Physics
In this game you control both the red car and the blue car at the same time. Check out the second part too: adding targets and steering.
Emanuele Feronato's blog

How to make a Bomberman game in Phaser – part 1
We will start building a Bomberman game. We will add the basic structure in this tutorial and keep adding content in the following tutorials.
Renan Oliveira at GameDev Academy

2D breakout game using Phaser
We create a simple mobile MDN Breakout game written in JavaScript, using the Phaser framework. Every step has editable, live samples available to play with.
MDN Games


Phaser menu system

Squareroot.js, a Javascript library based on the WebGL API


Kenney game assets - final, 40th update

Game accessibility guidelines


The making of Grand Theft Auto: like nailing jelly to kittens

UX without UI — creating user experiences in action games


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