Put HTML in your WebGL
Now you can include HTML content right inside the 3D world in a super easy way.
Goo Create
Max Gentlemen: one year postmortem
Max Gentlemen is a game that was first created in one month for an arcade cabinet. It was designed to be an arcade game.
Ryan Wiemeyer at The Men Who Wear Many Hats
11 monetization strategies for game developers
The monetization element of a game is just as important as creating the main character.
Scott Johnston at Spil Games
10,000 video game creators are already using WiMi5
Since its launch, WiMi5 has shown it’s capable of completing the entire video game lifecycle, with titles published in major portals and app stores.
WiMi5
Effective game coding #2: ya ain't gonna need it
This principle comes into play when you're programming something that you're guessing you might need at some point in the future.
Jesse Attard at Gamasutra
Running your own game company seems exhausting
Maybe you have fantasies of becoming a famous game creator with your own game studio. You should also have fantasies of not sleeping.
Brian Ashcraft at Kotaku
Level design: views and vistas
This article is about my favorite way to direct the players' attention: by deliberately designing your level to take advantage of what I call Views, and their cousins, Vistas.
Mike Stout at Tuts+ Game Development
Creation of a 2 Cars HTML prototype using Phaser and Arcade Physics
In this game you control both the red car and the blue car at the same time. Check out the second part too: adding targets and steering.
Emanuele Feronato's blog
How to make a Bomberman game in Phaser – part 1
We will start building a Bomberman game. We will add the basic structure in this tutorial and keep adding content in the following tutorials.
Renan Oliveira at GameDev Academy
2D breakout game using Phaser
We create a simple mobile MDN Breakout game written in JavaScript, using the Phaser framework. Every step has editable, live samples available to play with.
MDN Games
Squareroot.js, a Javascript library based on the WebGL API
Kenney game assets - final, 40th update
The making of Grand Theft Auto: like nailing jelly to kittens
UX without UI — creating user experiences in action games