Weeby.co wants to take the reins of mobile game development
Instead of going through the tedious iOS development process, developers can deploy and share games built in HTML5 as they are built.
Nitish Kulkarni at Tech Crunch
Drive player immersion with game character psychology
Developers win when they use psychology to design characters. This increases engagement, brand loyalty and return game plays.
Scott Johnston at Spil Games
Seven things I did to reboot my life
About twenty years ago, I had a portable spa in the back yard of my first house. One day, the heater stopped working.
Wil Wheaton dot Net
Positional dungeon crawling
It's occurred to me that all three dungeon crawler games I currently play have something in common: positioning matters a lot.
David Stark at Gamasutra
List of the best resources to learn the foundations of Artificial Intelligence
This is a list of the best resources about AI that I could find on the web.
Ray Alez at Medium
Creation of an HTML5 game like Rise Above using Phaser and Arcade Physics – step 1
I divided the script in two sub-steps, one with the creation and the horizontal movement of the spaceship, and another adding barriers.
Emanuele Feronato's blog
How to make a Fruit Ninja game in Phaser – part 3
We will add a new game mode. This will imply in adding a title screen, refactoring part of our code and adding some extra content.
Renan Oliveira at GameDev Academy
Building up a basic demo with Three.js
We'll take you through the real basics of using Three, including setting up a development environment, structuring the necessary HTML, the fundamental objects of Three, and how to build up a basic demo.
Andrzej Mazur at MDN Games
Free game sprite assets – war theme
BMW i8 car demo with PlayCanvas