— issue #85

Gamedev.js Weekly #85


Step inside the virtual universe — how VR will transform the Web
With just a browser web developers could plug in an Oculus Rift, type some JavaScript, and create an experience that users could step inside.
Josh Carpenter at Singularity Hub

Match-3 monetisation: new booster selling trend in King games
This post is all about how some games are giving old selling tricks a new twist.
Om Tandon at Gamasutra

Making a great Amazon Fire TV game from a touch screen experience
Combining slick shooter gameplay with intuitive one-touch controls, Star Drift quickly became a fan favorite when it debuted on iOS in February.
Shaun McInnis at Amazon Developer

22 games represent the best Unsung Heroes
The Unsung Heroes Competition has reached the semi-final stage with 22 games being selected to go through to a public vote before the judges come to a decision.
Scott Johnston at Spil Games

The itch to make and nothing to say - creative significance and games
I suggested that developers should focus on “creatively significant work”. I realised that this was so vague as to be almost completely meaningless, so here’s a further look...
Paul Kilduff-Taylor at Gamasutra

Creating a lightweight pixel font
I needed a way to add a font that really fits the game. I then decided to make the game's art style Pixel Art, and figure out a way to create a lightweight font.
Paul Sauve's blog

For Oculus, the future of VR game development lies in your hands
Most virtual reality game developers I speak to are drawn to VR because it empowers them to make games more immersive, more "real", than any other technology.
Alex Wawro at Gamasutra

This game will shut itself down when enough players have died
The Flock might be the first video game with built-in obsolescence.
Andrew Webster at The Verge


You can't escape this world - an infinite ThreeJS world
A step by step overview of how to implement an infinite world in ThreeJS. This is just a high level summary using YouTube videos.
Graeme Fultron's blog

GameMaker: loading bar and logo/image in HTML5
Someone on forums has asked if there's an example/extension that would allow to display a logo or image alongside with the loading bar in HTML5 module of GameMaker: Studio, and I did just that.
Yellow Afterlife

Creation of the engine behind Cube Jump iOS game with Phaser
All you have to do is help your cube travel through space. Jump on moving platforms and avoid falling.
Emanuele Feronato's blog


Free Knowledge Game Jam in Berlin


Unofficial js13kGames AMA on Reddit


FANNJS: Fast Artificial Neural Network

Phaser 3 Dev Log 8


21 free learning resources for game developers


WebGL GPGPU Particles

Super Mario World implemented in a WebGL shader


The big list of relaxing HTML5 games to play under the beach umbrella

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