— issue #73

Gamedev.js Weekly #73


GamePix and Zeptolab team up to offer the best HTML5 games on mobile and desktop
From today on, GamePix will distribute the HTML5 version of the amazing games made by the award winning game studio Zeptolab.
GamePix's blog

Google Cardboard, version 2: how VR and AR could take off at Google I/O
Google's already gotten its feet wet in virtual and augmented reality. Could this year be the next big step?
Scott Stein at CNET

Armor for dummies and/or game developers
If you have any interest what so ever in having armor in your game that at least isn’t obviously impossible or dangerous to wear, I hope you will find the guide helpful.
Anna Jenelius at Gamasutra

Numbers getting bigger: what are incremental games, and why are they fun?
Incremental games are fascinating and perplexing. Let's examine them in more detail, and see if we can explore why that is.
Alexander King at Tuts+ Game Development

Unsung Heroes: mobile games can sink without trace for want of marketing know-how
On paper, Big Bang Dust has the makings of a hugely successful and engaging player experience. But on mobile, no-one plays a game without reviews.
Scott Johnston at Spil Games

This War Of Mine and the challenges of making games about war
Video games have programmed us to see characters in games as enemies, or to believe that there is always a perfect solution, or even a riddle to be solved.
Alex Wawro at Gamasutra

Closing Game Oven: numbers and struggles
After three-and-a-half years of making weirdly unique social games like Fingle and Bounden, Game Oven closed doors in April 2015.
Adriaan de Jongh's blog

The big list of pixel art tools to create sprites for your HTML5 games
We are giving you a list of the best Pixel Art tools to create sprites and graphical elements for your HTML5 game.
GamePix's blog

Pointing and clicking in the age of touching – thoughts on interface design for modern adventure games
Back in my days, when we wanted to solve puzzles, we selected verbs, pointed on objects and clicked to execute.
Marcus Bäumer at Gamasutra


A re-introduction to JavaScript
Why a re-introduction? Because JavaScript is notorious for being the world's most misunderstood programming language.
Mozilla Developer Network

Create an HTML5 game like The Next Arrow using Phaser
It’s a fun puzzle/strategy game, probably too much luck-driven but I found the concept behind it quite interesting.
Emanuele Feronato's blog

Synthesising drum sounds with the Web Audio API
We’ll learn just enough about the API to play a simple loop constructed from sounds we synthesise ourselves, and we’ll see how to use recordings of real-life sounds too.
Chris Lowis at Dev Opera


Kenny Atlas Tool, a python script to translate spritesheet XML to JSON atlas for Phaser


Marmoset WebGL viewer

3D Web Fest demos


Project Tango and gaming with Noah Falstein - Google Tech Talk Meetup Stockholm


Tanx and Swoop games available in the Firefox Marketplace

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