Why market conditions have shifted to favour mobile game developers
The definition of traditional roles has hardened: publishers don't develop, they publish; while developers don't publish, they develop.
Jon Jordan at Pocket Gamer
Scroll back: the theory and practice of cameras in side-scrollers
This is a modified version of a talk I gave at the Independent Games Summit, GDC 2015. It contains some background information on 2D scrolling, along with plenty of classic gaming nostalgia.
Itay Keren at Gamasutra
MelonJS 2.1.0 unleashed
Following on the trend we initiated with the 2.0.x series, we are very happy today to finally release a new version of melonJS.
melonJS blog
Mobile games can sink without trace for want of marketing know-how
For Hernan Lopez of Epic Llama, selling a game on mobile was like throwing a stone into a lake — it sank without trace.
Scott Johnston at Spil Games
The video-game industry has a dress code – driven by a lack of diversity
I wasn’t expecting a young, vibrant creative world to have a uniform. But there is an insidious pressure to fit in, and it involves plaid and denim.
Holly Nielsen at The Guardian
Where in the world did blockbuster educational games go?
From the late 1980s through the 1990s, as console games and computer games remained two very separate markets, a handful of studios built a blockbuster empire atop the burgeoning personal computing market: the educational video game.
Bryant Francis at Gamasutra
Introducing the new Cocoon Beta - now open
During the last months we have been working on building the greatest possible cloud service for HTML5 developers.
Cocoon blog
The first 8 months and going free
It’s been 8 months since we released our first iOS title Rapture - World Conquest. It's been a roller-coaster of a ride.
Daniel Collier at Gamasutra
How to load level data from JSON files in Phaser
Making the game content can be bit simpler if you separate it from the game code itself. A common way to do it is by loading levels from external files.
Fariazz at GameDev Academy
Upgrading to melonJS 2.1
The melonJS 2.1 is a major release and include some breaking changes which forces you to make adjustments in your game code.
Andre Antonio Schmitz at Cian Games
HTML5 player movement as seen in iPad Magick game, using tile maps in Phaser
The way you control the player, which actually you don’t control, you can just make some changes to the level, is really interesting to build with Phaser.
Emanuele Feronato's blog
WarriorJS - learn ES6 JavaScript by playing a game
GDC15 Video: John Carmack shares his vision for the future of mobile VR
GDC15 Video: How biking across America changes the way you make games
Curious Expedition is out and available on Steam