— issue #71

Gamedev.js Weekly #71


A pixel artist renounces pixel art
Auro is likely to be the last Dinofarm Games title to feature pixel art.
Blake Reynolds at Dinofarm Games

Going mobile the right way: a Crack Attack postmortem
It was early in 2014, and we had been working hard on a couple of projects that we were looking to take to publishers.
Martin Wakeley at Gamasutra

Escher and the Droste effect – WebGL fragment shader
The Droste effect used in the Print Gallery is special: the image is mapped in a spiral. I decided to create a webgl fragment shader to visualise the mathematics of the article.
Reinder at Bird Games

A mini-post on post-match mini-achievements
Post-match mini-achievements are little trophies that are awarded after each match in a multiplayer game.
Matthias Zarzecki at Tuts+ Game Development

Unsung Heroes: frustrated in getting an audience for a great mobile game
Socioball is an awesome game tailored specifically to take advantage of the mobile platform and yet the developer finds himself thwarted in getting it in front of users.
Scott Johnston at Spil Games

Why it’s so damn important to participate in gamedev conferences as an indie?
International Games Week Berlin coverage.
Marta Ziółkowska's blog

6 musts for a perfect platformer, from the Yooka-Laylee team
This collection of tips across every discipline is required reading for teams considering making character action games.
Playtonic Games team at Gamasutra

Troll ruins Kickstarter campaign after withdrawing €7000 pledge
2Awesome Studio, the team behind a Kickstarter campaign for the shooter Dimension Drive, just had their hearts put through the ringer.
Luke Plunkett at Kotaku

Funding your game startup
I can't say I'm an expert when it comes to fundraising but the things I learned over the past 5 years don't exist on textbooks.
Burak Tezateser at Gamasutra


Learning to think in FRP: my experience coding a game with KefirJS
By struggling through each hurdle and scouring the other FRP tutorials out there, I finally made some progress and developed a few "best practices" as guidelines.
Jeff Schomay at Code Perfectionist

Phaser beginners tutorial – working with sprites
The following collection is part of The Complete Mobile Game Development Course – Learn by Making 15 Games, and covers the basics of using Sprites in Phaser.
Fariazz at GameDev Academy

Adding Apple Game Center Leaderboards to your HTML5 game using PhoneGap
It’s time to add a feature which is highly requested in Apple games: Game Center Leaderboards.
Emanuele Feronato's blog


PLYND: a backend service for HTML5 games

Update of generator-gamejam


64x64 4-Color GTA-like tileset + menu assets


Jack Rugile’s favorite CodePen demos


Bob the Robber

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