— issue #654

Releasing games on the web, orchestrating enemy AI, and Skydreams

Articles

Why releasing games on the web could be right for your studio in 2026
Browser-based games offer a huge audience without storefront restrictions, and can serve as a source of both recurring revenue and platform to explore new markets.
Romy Halfweeg at GamesIndustryBiz

The goal of design is to efficiently communicate ideas
Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.
Danielle Riendeau at Game Developer

GameStop CEO says physical games are ‘totally irrelevant’
Ryan Cohen also claims that if GameStop and eBay merged it could create a $1 trillion business.
Zack Zwiezen at Kotaku

GTA 6 leaker has been trolling straight out of prison after hospital stay
Arion Kurtaj claims to have access to a burner phone.
Patricia Hernandez at Polygon

Tutorials

Orchestrating enemy AI in a top-down shooter
How I built a complex enemy AI without maintaining spaghetti code.
Rémi Vansteelandt at Substack

Tools

A-Frame 1.8.0: catching up on ThreeJS

Playgama's how-to: raising HTML5 game’s revenue by 10–40% with Advanced Banners

Demos

Blob

Chromophilic

Dweet of the week: Skydreams JS1024 Demo

Games

Roll & Reload

PunFiction

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