— issue #654Releasing games on the web, orchestrating enemy AI, and Skydreams
Articles
Why releasing games on the web could be right for your studio in 2026
Browser-based games offer a huge audience without storefront restrictions, and can serve as a source of both recurring revenue and platform to explore new markets.
Romy Halfweeg at GamesIndustryBiz
The goal of design is to efficiently communicate ideas
Revisiting Stone Librande's classic One Page Designs GDC talk, for a dose of the good stuff.
Danielle Riendeau at Game Developer
GameStop CEO says physical games are ‘totally irrelevant’
Ryan Cohen also claims that if GameStop and eBay merged it could create a $1 trillion business.
Zack Zwiezen at Kotaku
GTA 6 leaker has been trolling straight out of prison after hospital stay
Arion Kurtaj claims to have access to a burner phone.
Patricia Hernandez at Polygon
Tutorials
Orchestrating enemy AI in a top-down shooter
How I built a complex enemy AI without maintaining spaghetti code.
Rémi Vansteelandt at Substack
Tools
A-Frame 1.8.0: catching up on ThreeJS
Playgama's how-to: raising HTML5 game’s revenue by 10–40% with Advanced Banners
Demos
Blob
Chromophilic
Dweet of the week: Skydreams JS1024 Demo
Games
Roll & Reload
PunFiction