— issue #653

Web Game Monetization, Babylon Lite, and bioluminescent tree

Articles

Xbox layoffs: jobs lost at Obsidian, Bethesda, Id and Zenimax Online Studios
WARN notice confirms 213 jobs cut at ZeniMax Online Studios in Maryland, 52 Obsidian developers let go in California.
Jon Hicks at GamesIndustryBiz

Wing Commander IV and the FMV future that never quite was
ArsGames takes a look at the time Chris Roberts more or less made a whole movie.
Lee Hutchinson at Ars Technica

PC ports of old console games are the new AI vibe coding battleground
With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
Wes Fenlon at PC Gamer

Tutorials

Web Game Monetization: ad formats, in-game purchases and balanced user experience
Valeria Svistunova, Head of Monetization at Playgama, breaks down how to approach web game monetization in 2026, covering ad logic, in-game purchases, the differences between web and mobile monetization, and how various game genres should implement it.
Valeria Svistunova at Mobidictum

Competitions

Playgama AFK Summer Jam

Tools

Introducing Babylon Lite

Phaser Game Agent MCP: use Claude Code, Cursor, Copilot and more to build games

Demos

Bioluminescent tree

Baroque sunset

Dweet of the week: untitled

Games

The Sundry

Operation Knockback

Not a Trolley Problem

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