— issue #653Web Game Monetization, Babylon Lite, and bioluminescent tree
Articles
Xbox layoffs: jobs lost at Obsidian, Bethesda, Id and Zenimax Online Studios
WARN notice confirms 213 jobs cut at ZeniMax Online Studios in Maryland, 52 Obsidian developers let go in California.
Jon Hicks at GamesIndustryBiz
Wing Commander IV and the FMV future that never quite was
ArsGames takes a look at the time Chris Roberts more or less made a whole movie.
Lee Hutchinson at Ars Technica
PC ports of old console games are the new AI vibe coding battleground
With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
Wes Fenlon at PC Gamer
Tutorials
Web Game Monetization: ad formats, in-game purchases and balanced user experience
Valeria Svistunova, Head of Monetization at Playgama, breaks down how to approach web game monetization in 2026, covering ad logic, in-game purchases, the differences between web and mobile monetization, and how various game genres should implement it.
Valeria Svistunova at Mobidictum
Competitions
Playgama AFK Summer Jam
Tools
Introducing Babylon Lite
Phaser Game Agent MCP: use Claude Code, Cursor, Copilot and more to build games
Demos
Bioluminescent tree
Baroque sunset
Dweet of the week: untitled
Games
The Sundry
Operation Knockback
Not a Trolley Problem