— issue #65

Gamedev.js Weekly #65


React Native allows you to build native iOS apps with Javascript, now open to all
React Native compiles apps written in Javascript into native views, providing the platform-specific look and feel on iOS and Android devices that users are accustomed to.
Owen Williams at The Next Web

Miniclip and GamePix to make HTML5 gaming grow together
Today, 30 March 2015, a great new relationship between Miniclip and GamePix is born.
GamePix blog

You can play Pac-Man on Google Maps right now
Go to Google Maps, find yourself an area with lots of roads (New York City will do nicely), and click the big Pac-Man icon on the bottom left.
Jason Schreier at Kotaku

PebbleQuest: 25kB of awesome
PebbleQuest, a 3D fantasy roleplaying game developed for the original black-and-white Pebble watch, was released on December 25, 2014, weighing in at 25,020 bytes: 25kB.
David C Drake at Gamasutra

3 ways to localize your mobile game for China
Deciding how much to localize is key to developer strategy for cracking this huge market.
Scott Johnston at Spil Games

Game analytics from a game designer’s perspective
As game designers, we tend to perceive our activity as a mix of art and science. It is different with game analytics.
Nathan Lovato at GameAnalytics blog

Blend4Web 15.03 released
We are proud to announce the anniversary release of our open platform for developing 3D web applications.
Blend4Web blog

Panda Engine 2.0.0 development
The engine has been renamed to Panda Engine, because there are going to be more PandaJS products coming.
Enpu at HTML5GameDevs forums

Panda Editor 1.0.0 development
I will post some updates on my progress on developing Panda Editor.
Enpu at HTML5GameDevs forums

MightyEditor exports to Android
Now you can export game to Android with one click in the browser. iPhone and Windows phone will follow.
Guntis at MightyFingers


How to build a 2D maze game with Device Orientation and Vibration APIs using Phaser
We’ll go through the process of building an HTML5 mobile game that uses uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework.
Andrzej Mazur at Mozilla Developer Network

4 simple techniques for optimizing your game's audio
I'll show you four easy ways to reduce your game file size and increase playback performance by using optimized audio. Best of all, you don't need to spend a penny on special editing software.
Jordan Reed at Tuts+ Game Development

Your first HTML5 game using ImpactJS – part 4
An Entity on impact is basically an object that has properties and methods, think of them like an enemy, an item or the player character in a game.
Ansimuz Games blog


Impact-node, a NodeJS CLI for game development with ImpactJS game engine

rot.js: ROguelike Toolkit in JavaScript

Virtual Joystick premium plugin for Phaser


Game Assets on Zeef by Andre Antonio Schmitz


Flight Stream WebGL demo

BallDroppings sound demo


Hopsop, a Phaser game

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