— issue #64

Gamedev.js Weekly #64


Making AI fun: when good enough is good enough
Making good artificial intelligence for computer opponents is difficult. What does an AI need to do, and (most importantly) how can we ensure that the game is fun?
Darran Jamieson at Tuts+ Game Development

The illusion of life
Animation is more important now for websites and I tried to make the translation between movie animation and web animation (CSS animation) with the 12 principles in mind.
Jeroen Smits at Codepen

The Expendables: how game development standards are inherently harmful
In a way, you were the dream: someone who delivered high-quality work - or even perfection - without staying at the company long enough to get paid.
Marisa at Model View Culture

Breaking into China: the big localization debate
Developers can translate only key words and their app store description.
Scott Johnston at Spil Games

Tips for how to design and develop free-to-play games
Free-to-play games, or F2Ps, are one of the types of video games that is currently generating the most business.

The best free tools for making your own video games
With the recent release of the free version of the Unreal Engine and the announcement of the free Source 2, you now have even more options for making your own games.
Thorin Klosowski at LifeHacker

How this 14-year-old girl designed, developed, and released her own mobile game
She is the latest example of how open tools and platforms are enabling anyone with the will to make game and find an audiences.
Jeff Grubb at GamesBeat


A few different ways to use SVG sprites in animation
We’ll cover a few ways of using SVG sprites to describe motion on the web.
Sarah Drasner at Smashing Magazine

The Legend of Canvas
The logical place to start was obviously recreating the greatest 8-bit Nintendo game ever, The Legend of Zelda.
Rich McLaughlin at AirPair

Building a Pacman game with BaconJS
I’ll introduce you to the concept of reactive programming that helps dealing with the asynchronous nature of JavaScript, by using a library called BaconJS.
Emre Guneyler at Sitepoint

Quick tip: how to scale your HTML5 endless runner game to play it on mobile devices
This quick tip covers endless runner games, mostly built to be played on landscape orientation.
Emanuele Feronato's blog


HTML5 Game Jam is happening on 10-12th of April in Paris


Superpowers, the extensible, collaborative HTML5 2D+3D game maker

SceneVR: node and WebGL 3D scenes

PhaserLE is a Phaser level editor


Developing an HTML5 Brick-breaker game with Phaser book


Massive Assault demo in WebGL

HTML5 drum machine


A Jumping Block

© 2014 - 2024 Enclave Games | Privacy policy Contact