Breaking into China: the big localization debate
Developers can boost downloads 128% if they translate their apps into Chinese. 50% of the top apps in China are in Chinese.
Scott Johnston at Spil Games
Exclusively on everything - platform agnostic HTML5 game development and performance
Is HTML5 capable of branching out into our living rooms?
Matt Allan at Goodboy
On cliques
This clique conversation reminded me of that night, the one real time I’ve felt ostracised in the indie community.
Mike Bithell's blog
Your first game
This post has been inspired by a couple of tweets from Rami Ismail (of Vlambeer fame) whereby people asked him what sort of games they should make first.
Alex Trowers at Gameraki
Match game mechanics
We share our findings as part of a larger research and development project, which will later include an article on match game implementation patterns.
Jonathan Bailey at Gamasutra
PandaJS hires, retina and scaling
We are going to have a detailed look at three settings from inside the config.js file. These settings are very important to understand, before you start your first game.
Ninjadoodle's blog
Bringing your game to life in 10 simple steps
I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo.
Sonny Bone at Tuts+ Game Development
HTML5 prototype of an endless runner game like Spring Ninja
Are you playing Spring Ninja? It’s a cute iOS game you can play in about 20 seconds, just like Flappy Bird, so I am going to show you how you can do it using Phaser.
Emanuele Feronato's blog
ENTI brings you VideoGame Day in Mallorca
Creature - advanced 2D skeletal and mesh animation
A list of 150 books about video games
Ramp Lab - fun sandbox physics game