— issue #63

Gamedev.js Weekly #63


5 benefits of placeholder art
Placeholder (or coder) art is one of the most useful things game artists (and coders) should do whenever they make a game.
Izzy at 2D Game Art Tutorials

8 classic game genres ready to explore again
We'll take a look at some classic genres that were once popular, but are now rare to see.
Matthias Zarzecki at Tuts+ Game Development

How we created the responsive HTML5 Art Tools for the BBC
We were very pleased to be able to create the responsive HTML5 version of the CBeebies Art Tools for the BBC.
Rich at Photon Storm

Cities: Skylines breaks Paradox sales records
City building title sells 250,000 copies in 24 hours.
Craig Chapple at Develop Online

Breaking into China: the big localization debate
Developers can boost downloads 128% if they translate their apps into Chinese. 50% of the top apps in China are in Chinese.
Scott Johnston at Spil Games

Exclusively on everything - platform agnostic HTML5 game development and performance
Is HTML5 capable of branching out into our living rooms?
Matt Allan at Goodboy

On cliques
This clique conversation reminded me of that night, the one real time I’ve felt ostracised in the indie community.
Mike Bithell's blog

Your first game
This post has been inspired by a couple of tweets from Rami Ismail (of Vlambeer fame) whereby people asked him what sort of games they should make first.
Alex Trowers at Gameraki

Match game mechanics
We share our findings as part of a larger research and development project, which will later include an article on match game implementation patterns.
Jonathan Bailey at Gamasutra


PandaJS hires, retina and scaling
We are going to have a detailed look at three settings from inside the config.js file. These settings are very important to understand, before you start your first game.
Ninjadoodle's blog

Bringing your game to life in 10 simple steps
I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo.
Sonny Bone at Tuts+ Game Development

HTML5 prototype of an endless runner game like Spring Ninja
Are you playing Spring Ninja? It’s a cute iOS game you can play in about 20 seconds, just like Flappy Bird, so I am going to show you how you can do it using Phaser.
Emanuele Feronato's blog


ENTI brings you VideoGame Day in Mallorca


Creature - advanced 2D skeletal and mesh animation

Phaser Sandbox



A list of 150 books about video games


Pichón - puzzle platformer

Ramp Lab - fun sandbox physics game

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