The unstoppable rise of mobile gaming
Mobile gaming has become ubiquitous in popular culture, maybe even more so than its traditional PlayStation and Xbox console gaming counterpart.
Dennis Scimeca at the Kernel mag
Remembering Leonard Nimoy in games
This isn’t something I’d normally write about, because the passing of a great actor isn’t really PC news.
Fraser Brown at PCGamesN
Breaking into China: the big localization debate
Deciding how much to localize games is key to developer strategy for cracking this huge market.
Scott Johnston at Spil Games
Asm.js speedups everywhere
Asm.js is an easy-to-optimize subset of JavaScript. It runs in all browsers without plugins, and is a good target for porting C/C++ codebases such as game engines – Unity 3D and Unreal Engine.
Alon Zakai and Luke Wagner at Mozilla Hacks
Unity 5 ships and brings one click WebGL export to legions of game developers
Mozilla’s goal of high quality plugin-free gaming on the Web is taking a giant leap forward today with the release of Unity 5.
The Mozilla blog
An early look at WebGL 2
Today, we’re introducing a preview of WebGL 2, which is still under development by the WebGL working group. WebGL 2 is based on OpenGL ES 3.0.
Martin Best at Future Releases
5 ways mobile web games can amp up your marketing
The largest addressable market in the history of media is forming as you read this, and it can be found in the pockets of billions of people around the globe.
Rob Grossberg at Entrepreneur
They wanted to make a video game phenomenon. They made $10 million. The story of Crossy Road.
A few years ago, Matt Hall, the 39-year-old co-creator of the enormously successful Crossy Road, was a struggling, unprofitable video games developer living on an Australian sheep farm owned by his parents, chasing a dream of success that had come true for some friends but eluded him.
Dave Tach at Polygon
Create an HTML5 game like “Drop Wizard” with Phaser – player fire, by extending sprite class
Now it’s time to make player fire each time the wizard touches a new platform, in the direction the wizard is facing on.
Emanuele Feronato's blog
HTML5 optimization tips: throttle input and requestAnimationFrame
In that post I’ll cover some techniques how to do that with minimum impact on frame rate with respect to browser internals: throttle and requestAnimationFrame in hands.
Elvarion's blog
How to make a toddler's game with the Phaser HTML5 framework
In this tutorial I'm gonna make a farm animal slider game vaguely inspired in Fisher-Price's Animal Sounds for Baby for Android using the HTML5 Phaser library.
Intel Developer Zone
Learn how to make 15 mobile games with Phaser and Cordova - last few days left
Human-readable way to describe easing equations
WaveForms is a free to use spline and path editor for Phaser
Realistic ocean simulation in WebGL
Seemore: physically based rendering in WebGL
HTML5 Mobile Game Development talk at the Brisbane Game Tech Meetup