— issue #609

Rendering a game in real-time with AI, digital life, and Pong Clock

Articles

Warner Bros. sues Midjourney for 'purposefully infringing copyrighted work'
Warner Bros. is seeking $150K per infringed work.
Jen Glennon at Polygon

Hollow Knight: Silksong surpasses half a million concurrent players following launch
2017's Hollow Knight also achieves new peak of nearly 73,000 concurrent players.
Sophie McEvoy at GamesIndustryBiz

This ultra-rare ’90s LaserDisc game console can finally be emulated on a PC
You don't have to track down pricey retro hardware to play the Pioneer LaserActive anymore.
Kyle Orland at Ars Technica

The ins and outs of retention in an idle game with merge and puzzle elements
Oleg Nalimov shares on Gold & Goblins the genre-blending mechanics, monetisation and live updates that turned the game into a $60m success.
Guest Author at PocketGamerBiz

Tutorials

Rendering a game in real-time with AI
ASCII to full frame image generation in 100 milliseconds or less with fal ai.
Jeff Schomay's blog

Competitions

js13kGames 2025 voting criteria updated

Tools

Sprite Sheet Generator

Phaser v4 Release Candidate 5 is out

Demos

Digital life

Canvas hexagons

Dweet of the week: eye of Sauron

Games

Pong Clock

Ninja vs Evilcorp speedrun

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