— issue #605

For the Love of Code, PowerPoint game, and Twoje Moje

Articles

Guy who wants to turn his viral ai art into a game explains why he’s not using ai to do it
An AI-generated clip of an old-school first-person RPG is too hard for AI to make into an actual game.
Ethan Gach at Kotaku

LeapFrog launches LeapMove motion-based learning game console for kids
The LeapMove system detects a child’s movements and translates them into actions in games. It doesn’t require any game controller, except for the child’s body itself. It costs $70.
Dean Takahashi at GamesBeat

How much should you charge for your game?
Game pricing is more volatile than ever, with subscription services affecting consumer price sensitivity, while premium prices creep higher.
Chris Sutcliffe at GamesIndustryBiz

Developing games at Tencent
I’m a game developer from China, and I’ve been working at Tencent Games for quite a few years now.
NeitherCaramel1 at Reddit

Duolingo acquires music game specialists to make education 'more engaging'
The company has acquired talent from UK startup NextBeat, known for working on rhythm game BeatStar.
Chris Kerr at Game Developer

Tutorials

How to build 2D game-style physics with Matter.js and React Native Skia
Learn how to build real-time 2D physics with Matter.js, Skia, and Reanimated in a React Native + Expo app. Perfect for games, simulations, or fun UIs.
Daniel Friyia at Expo

Competitions

For the Love of Code – GitHub’s global hackathon

js13kGames 2025 starts in a few days

Demos

Dreamcatcher

Firefly

Dweet of the week: flight over destroyed city

Videos

Zanzlanz: making the most complicated PowerPoint game

Erik Onarheim at NDC Oslo 2025: JavaScript blazingly fast, lessons from a game engine

Scott Westover: create Solitaire with Phaser 3

Games

Twoje Moje

Procrastinidler

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