— issue #603

SplatTransform, gargantua, and Kerplunk

Articles

Exhausted man defeats AI model in world coding championship
"Humanity has prevailed (for now!)," writes winner after 10-hour coding marathon against OpenAI.
Benj Edwards at Ars Technica

Why your website should be under 14kB in size
14kB page can load much faster than a 15kB page — maybe 612ms faster — while the difference between a 15kB and a 16kB page is trivial. This is because of the TCP slow start algorithm.
Nathaniel at Endtimes

Sprint planning, complexity, and marketing
Matt discusses community questions around sprints, game architecture, and marketing. Let's a-go!
Matt Hackett at Valadria

Stop being dismissive about Stop Killing Games
Misrepresenting the requests of the Citizens' Initiative or declaring them impossible is unlikely to fly in front of the European Commission.
Rob Fahey at GamesIndustryBiz

Itch.io deindexing adult content to appease payment providers
'We understand this action is sudden and disruptive, and we are truly sorry for the frustration and confusion caused by this change.'
Chris Kerr at GameDeveloper

Tutorials

Making video games in 2025 (without an engine)
It's 2025 and I am still making video games, which according to archive.org is 20 years since I started making games! That's a pretty long time to be doing one thing...
Noel Berry's blog

Tools

SplatTransform: the ultimate CLI tool for 3D Gaussian Splats

PixiJS v8.11.0 released

Demos

Gargantua

Symmetrical

Dweet of the week: when the chips are down

Videos

Wired: inside the 40 year-long Dungeons & Dragons game

Frank Force: JavaScript Haikus at Nerd Nite Austin 160

Games

Kerplunk

Every 5x5 Nonogram

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