Breaking into China: the big localization debate
Developers can boost downloads 128% if they translate their apps into Chinese.
Scott Johnston at Spil Games
Five things I didn’t get about making video games (until I did it)
Before I joined Gearbox Software, I worked at Destructoid as a features editor. It turns out there were a shitload of things I didn't know about games development.
Anthony Burch at Kotaku
Unreal 4 gets native HTML5 exporting and support for giant worlds
Epic Games is working hard to make your browser an amazing next-gen gaming platform. The company announced today that it is adding HTML5 exporting to its Unreal 4 game-development engine.
Jeff Grubb at GamesBeat
1+2=3 HTML5 game made in 100 lines of code – brackets included – using Phaser
This is a very simple math game which all the questions and answers are combined by 1, 2, 3, plus and minus. You just have to tell the result of some simple sums.
Emanuele Feronato's blog
Making games for Amazon Appstore part 5: publishing and marketing your game
The following section will help you with everything from naming your game to how to help it stick out in an overcrowded mobile store.
Jesse Freeman at Amazon Developer
The basics of responsive HTML5 games
In this post we’ll see how to make a responsive HTML5 game starting from the simplest case: when the whole action of your game can be circumscribed in a squared area.
Emanuele Feronato's blog
Learn how to make 15 mobile games with Phaser and Cordova
Scirra's Build a Game Challenge
Plugin for creating basic dynamic collision map in ImpactJS
contract(), a free builder for plain English agreements
Space Invaders in the browser's address bar