— issue #60

Gamedev.js Weekly #60

Articles

On press releases
We, the people with a thing to announce, know that you, a member of the press, are busy. We've taken the thing we're announcing and more or less written an article.
Lena LeRay at Gamasutra

Optimizing A* for grid maps
One thing that annoys me about my own A* pages is that they use grids for the examples. A* is not restricted to grids. A* works on any directed graph.
Blobs in Games

Breaking into China: the big localization debate
Developers can boost downloads 128% if they translate their apps into Chinese.
Scott Johnston at Spil Games

Five things I didn’t get about making video games (until I did it)
Before I joined Gearbox Software, I worked at Destructoid as a features editor. It turns out there were a shitload of things I didn't know about games development.
Anthony Burch at Kotaku

Unreal 4 gets native HTML5 exporting and support for giant worlds
Epic Games is working hard to make your browser an amazing next-gen gaming platform. The company announced today that it is adding HTML5 exporting to its Unreal 4 game-development engine.
Jeff Grubb at GamesBeat

Tutorials

1+2=3 HTML5 game made in 100 lines of code – brackets included – using Phaser
This is a very simple math game which all the questions and answers are combined by 1, 2, 3, plus and minus. You just have to tell the result of some simple sums.
Emanuele Feronato's blog

Making games for Amazon Appstore part 5: publishing and marketing your game
The following section will help you with everything from naming your game to how to help it stick out in an overcrowded mobile store.
Jesse Freeman at Amazon Developer

The basics of responsive HTML5 games
In this post we’ll see how to make a responsive HTML5 game starting from the simplest case: when the whole action of your game can be circumscribed in a squared area.
Emanuele Feronato's blog

Kickstarter

Learn how to make 15 mobile games with Phaser and Cordova

Competitions

Scirra's Build a Game Challenge

Tools

Plugin for creating basic dynamic collision map in ImpactJS

Resources

contract(), a free builder for plain English agreements

Demos

X-Ray SVG masking experiment

Games

Space Invaders in the browser's address bar

Afterglow Ski marketing game

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