— issue #593

Gamedev.js Jam 2025 winners, Quark Network Engine, and Monstra

Articles

The 'deprofessionalization of video games' was on full display at PAX East
PAX East felt like a warning: explosively successful games by solo devs and small teams are great, but it could lead to a dearth of vital specialists.
Bryant Francis at Game Developer

Playgama expands Bridge SDK distribution to over 300m users
“Adding Facebook and MSN is a major step forward for reach - and we’re just getting started,” said Playgama head of developer success Pavel Polovinka.
Isa Muhammad at PocketGamerBiz

How co-development companies are navigating a turbulent industry in 2025
GamesIndustryBiz catches up with some of the top companies working in the co-dev space to see how they are faring given current industry headwinds.
Alex Calvin at GamesIndustryBiz

Don’t look now, but a confirmed gamer is leading the Catholic Church
Prevost played Wordle and Words with Friends before leaving for the conclave.
Kyle Orland at ArsTechnica

Tutorials

Build a HTML5 Helix Jump prototype with Three.js and TypeScript – step 3: adding spikes and using GSAP for camera tweening
I used GSAP to animate the camera when the player dies, moving it to frame the point of impact, and to smootly fade ball’s color to red.
Emanuele Feronato's blog

Competitions

Gamedev.js Jam 2025 winners announced!

Best entries from the Challenges in Gamedev.js Jam 2025

React Jam Spring 2025 just started

Tools

Quark Network Engine

Wonderland Engine 1.4.0: GI probe volumes, reverse-z, array properties

GDevelop 5.5.231: new 3D physics-based vehicle behavior

Demos

Neon circular pattern

Undue

Dweet of the week: burning fire function

Games

Monstra

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