— issue #592

Whimsy, night flight, and Rise of the Blobs

Articles

Success through smart publishing: how geometry arrow leveled up
Geometry Arrow, a casual arcade-style rhythm game - and how, with the support of Playgama and GameDistribution, its developer earned over €12,500 in just four months.
Game Distribution's blog

Could we be about to enter a skippable boss fight utopia?
South of Midnight has shown it's possible without destroying the very fabric of the universe.
John Walker at Kotaku

Steam users will soon be able to search for games based on accessibility features
Valve is asking developers to input accessibility information to ensure robust support for the new search functionality.
Chris Kerr at Game Developer

Epic Games Store completely eliminates revenue fees for smaller developers
No cut for first $1 million in annual per-game revenue under new plan.
Kyle Orland at Ars Technica

Tutorials

Smooth camera follow
This component smoothly moves the camera to follow the player character, keeping a consistent distance and height offset.
Timmy Kokke's blog

3D game development: skyrocket your skills in 2025
Explore 3D game development in 2025, combining creativity and technology. Learn programming, art, and design skills to create immersive worlds.
Camellia at Meshy

Tools

Whimsy - small game engine and a fantasy console for interactive stories

3D game template 8 Direction sprite movement for Construct 3

Demos

Night flight

Nebular noir

Dweet of the week: chrome texture rings

Videos

Hyper-optimizing 3D on the Web with the Wonderland Engine

VoltekPlay: Diapers, Please! - the full story of how our game was stolen

Games

Rise of the Blobs

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