Success through smart publishing: how geometry arrow leveled up
Geometry Arrow, a casual arcade-style rhythm game - and how, with the support of Playgama and GameDistribution, its developer earned over €12,500 in just four months.
Game Distribution's blog
Could we be about to enter a skippable boss fight utopia?
South of Midnight has shown it's possible without destroying the very fabric of the universe.
John Walker at Kotaku
Steam users will soon be able to search for games based on accessibility features
Valve is asking developers to input accessibility information to ensure robust support for the new search functionality.
Chris Kerr at Game Developer
Epic Games Store completely eliminates revenue fees for smaller developers
No cut for first $1 million in annual per-game revenue under new plan.
Kyle Orland at Ars Technica
Smooth camera follow
This component smoothly moves the camera to follow the player character, keeping a consistent distance and height offset.
Timmy Kokke's blog
3D game development: skyrocket your skills in 2025
Explore 3D game development in 2025, combining creativity and technology. Learn programming, art, and design skills to create immersive worlds.
Camellia at Meshy
Whimsy - small game engine and a fantasy console for interactive stories
3D game template 8 Direction sprite movement for Construct 3
Dweet of the week: chrome texture rings
Hyper-optimizing 3D on the Web with the Wonderland Engine
VoltekPlay: Diapers, Please! - the full story of how our game was stolen