Monopoly Go passes $5B in gross bookings at a speed unseen in mobile gaming
The company revealed the figure and thanked the players who have helped the title reach that goal, and gave a sneak preview of what’s coming in the near future.
Rachel Kaser at GamesBeat
Space Invaders on your wrist: the glory years of Casio video game watches
Their tech may have been primitive, but for 80s schoolchildren of a certain kind they had a glamour to equal any modern iPhone.
Keith Stuart at The Guardian
The best cozy games to play right now
Keep the good vibes going.
Polygon Staff at Polygon
Supercharging game development with GitHub Copilot
I want to share how I leverage Copilot to streamline my game development process and some practical tips to make it work better for your specific needs.
Timmy Kokke's blog
Build a HTML5 Helix Jump prototype with Three.js and TypeScript – step 2: adding a bouncing ball with no physics engine
Today we are moving forward adding a bouncing ball to make the gameplay start feeling alive, and we improve the platforms to properly simulate falling through gaps, without using any physics engine, just a bit of math and trigonometry.
Emanuele Feronato's blog
All 420 entries from Gamedev.js Jam 2025
Dweet of the week: melt rainbow