— issue #591

Gamedev with Copilot, all 420 entries from Gamedev.js Jam 2025, and PixiJS Layout v3

Articles

Epic Games to launch webshops for developers
Publisher also announces change in revenue share the Epic Game Store, with developers paying a 0% share for the first $1 million per app per year.
Sophie McEvoy at GamesIndustryBiz

Monopoly Go passes $5B in gross bookings at a speed unseen in mobile gaming
The company revealed the figure and thanked the players who have helped the title reach that goal, and gave a sneak preview of what’s coming in the near future.
Rachel Kaser at GamesBeat

Space Invaders on your wrist: the glory years of Casio video game watches
Their tech may have been primitive, but for 80s schoolchildren of a certain kind they had a glamour to equal any modern iPhone.
Keith Stuart at The Guardian

The best cozy games to play right now
Keep the good vibes going.
Polygon Staff at Polygon

Tutorials

Supercharging game development with GitHub Copilot
I want to share how I leverage Copilot to streamline my game development process and some practical tips to make it work better for your specific needs.
Timmy Kokke's blog

Build a HTML5 Helix Jump prototype with Three.js and TypeScript – step 2: adding a bouncing ball with no physics engine
Today we are moving forward adding a bouncing ball to make the gameplay start feeling alive, and we improve the platforms to properly simulate falling through gaps, without using any physics engine, just a bit of math and trigonometry.
Emanuele Feronato's blog

Competitions

All 420 entries from Gamedev.js Jam 2025

AI Game Jam: Model Showdown

Tools

PixiJS Layout v3 is here

Razer Wyvrn

Demos

Proximity reactions

Neon circular pattern

Dweet of the week: melt rainbow

Games

Asciicker

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