— issue #590

Hako, morphing superformula, and Huezzle

Articles

This blog is hosted on a Nintendo Wii
For a long time, I’ve enjoyed the idea of running general-purpose operating systems on decidedly not-general-purpose hardware.
Alex Haydock's blog

How Balatro publisher Playstack delivered a marketing masterclass
A carefully curated 'Wheel of Attention' became Balatro's best friend.
Chris Kerr at Game Developer

Everything but the Beholders: D&D updates core rules, sticks with CC license
Campaigns and spinoffs, even commercial, can use basic pieces for free.
Kevin Purdy at Ars Technica

Eleventh Hour Games updates Last Epoch, a game built by Redditors that has crossed 2.5M units
When we last checked in with Eleventh Hour Games and its debut title, the PC time-traveling action-RPG Last Epoch, it was an experiment built on the idea that a collection of Redditors could build a game.
Dean Takahashi at GamesBeat

Bethesda is being admirably normal by letting modders carry on with their competing Oblivion remaster
If you and I were major Microsoft shareholders, it's easy to imagine a logic that might lead us to object to projects like Skyblivion.
Lincoln Carpenter at PC Gamer

Tutorials

Build a HTML5 Helix Jump prototype with Three.js and TypeScript
How to start building a fully 3D Helix Jump-like game using ThreeJS, TS, and Vite — a modern build tool that makes development fast and easy.
Emanuele Feronato's blog

Events

W3C Games CG March 2025: Loading and Control API

Voodoo Academy: learn to make hit games

Tools

Hako - embeddable, lightweight, secure, high-performance JS engine

PixiJS v8.9 released

Resources

Publish & Monetize Your Web Game with Playhop
Reach millions of players and generate revenue through ads & in-game purchases - no marketing required to get started.

How to get started with GameMaker in 2025

Demos

Morphing superformula explorer

Fluid bloom animation

Dweet of the week: checkers

Games

Huezzle

LOG-ic Slide

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