— issue #588

Gamedev.js Jam 2025, Pico-PubSub, and Nano Hexagon

Articles

Microsoft releases generative AI version of '90s classic Quake II
The demo is built on Microsoft Muse, a generative AI model it rolled out earlier in 2025, that can copy existing games based on training data.
Will McCurdy at PC Mag

All 36 games we saw at the Triple-i spring indie showcase extravaganza
A free Square Enix update for Vampire Survivors, roguelite Deep Rock Galactic gameplay, and much more.
Ethan Gach at Kotaku

Middle-aged man trading cards go viral in rural Japan town
Why kids in Fukuoka are obsessed with collecting cards with middle-aged men on them.
Ynes Sarah Filleul at Tokyo Weekender

Political maelstrom: trade wars and rivalries are shaking up games and tech
How the week's upheavals are creating uncertainty as to what happens next.
Craig Chapple at PocketGamerBiz

Tutorials

Making a browser based game with vanilla JS and CSS
Let’s take a step back and remind ourselves just how succinct and powerful modern JavaScript and CSS can be, without the need for any shiny extras.
Eoin McGrath at SitePoint

Events

Join the upcoming Shader workshop – V Shader Hackathon
The countdown is on! Join the upcoming Shader workshops on April 15 for more insights into Shaders development with web development expert Ksenia Kondrashova!

Competitions

Gamedev.js Jam 2025 starts this Sunday, April 13th

All challenges in Gamedev.js Jam 2025: V Shaders, Open Source, Phaser, and $NOODS

Tools

Pico-PubSub – the smallest PubSub library

Comprehensive Interactive Periodic Table of Game Mechanics

Demos

Heart particle flow

Neon loaders

Dweet of the week: circle around

Videos

Erik Onarheim: let's learn shaders

Tech Talk with Daniel Albu: a conversation with Gary Brubaker

Games

Nano Hexagon

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