— issue #586

Fyrox, noisy symmetry, and Project Prismatic

Articles

Pentiment director explains how going all-in on fonts helped elevate the medieval Detective RPG.
Game director Joshua Sawyer talks about knowing when to 'go big,' and the many ways you can make text-reading dynamic and exciting in games.
Alessandro Fillari at Game Developer

Nintendo reinvents digital games as swappable, lendable Virtual Game Cards
This is a life-changing update for families of Switch users.
Oli Welsh at Polygon

Tencent invests $1.25bn in new Ubisoft subsidiary focused on Assassin's Creed, Far Cry, and Rainbow Six
New subsidiary granted a "worldwide, exclusive, irrevocable, perpetual license".
Vikki Blake at GamesIndustryBiz

Discord is planning an IPO this year, and big changes could be on the horizon
IPO will mean more revenue pressure and possibly more ads.
Samuel Axon at Ars Technica

Tutorials

Crossy Road with React Three Fiber
The goal of the game is to move a character through an endless path of static and moving obstacles. We have to go around the trees and avoid getting hit by a car or a truck.
Hunor Márton Borbély at JavaScript Game Tutorials

Vanilla JavaScript Columns, because everybody should build a Columns game
Columns is a match-3 puzzle game where colored gems fall in vertical stacks of three.
Emanuele Feronato's blog

Events

Debugging in Unity: Catch Bugs Before Your Players Do
Unity bugs? Rage quits? Join Stefan, Sentry's Unity SDK expert, to learn how to capture crash reports, track breadcrumbs, and monitor performance. Bring your Unity project and bugs.

Competitions

Create your original Shader & Win up to $1000!
Whether you're a WebGL pro or a beginner, craft unique shader art and publish it on the V Systems blockchain to win from the $12,000 prize pool!

Tools

Fyrox – Rust based game engine

Nitrode – AI-assisted platform using Godot

Demos

Noisy symmetry

WebGL tunnel

Dweet of the week: waves remix

Games

Project Prismatic – WebGPU powered FPS

Dragonsweeper – a minesweeper and RPG hybrid

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