— issue #583

Dissolve effect, prism shaders, and Asterogue

Articles

“Literally just a copy” — hit iOS game accused of unauthorized HTML5 code theft
Web game illicitly "wrapped in a mobile shell" climbed the paid App Store charts.
Kyle Orland at Ars Technica

How Riot Games is preparing for the next generation of players
Riot Games co-founder and chief product officer Marc Merrill says social design will factor into the future of Riot Games: just maybe not in the way you think.
Bryant Francis at Game Developer

When video game age ratings go wrong: Balatro’s battle with Pegi
Card game Balatro was a huge hit last year – but a year-long struggle with the European age ratings board has exposed how well-meaning rules can have unintended consequences.
Patricia Hernandez at The Guardian

Tutorials

Implementing a dissolve effect with shaders and particles in Three.js
Learn how to create an emissive dissolve effect, a popular technique in games for smoothly fading or transforming objects.
Jatin Chopra at Codrops

Simulate a keyboard input delay with Phaser
I know it may seem strange in a world where we struggle to minimize lag, but I have an idea for my next game that will take advantage of it.
Emanuele Feronato's blog

Events

JSNation 2025 discount code

React Summit 2025 discount code

Tools

SWGPU – simple WebGPU game engine

Demos

Prism shaders flux glow

Linear paint

Dweet of the week: race

Videos

JavaScript/TypeScript game engines in 2025

Vibe coding is the future

Games

Asterogue – sci-fi space roguelike

Chipped – break rocks and find minerals

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