— issue #582

Phaser Launcher, DOOM in TypeScript types, and A Prison for Dreams

Articles

EA just open sourced Command & Conquer, Red Alert, Renegade and Generals
I can't quite believe it either. This is how it should be done. When a game is old enough, open source it so the community can keep it alive and learn from and perhaps even improve them.
Liam Dawe at GamingOnLinux

Reverse engineering Call Of Duty Anti-Cheat
I’ve been reversing Black Ops Cold War for a while now, and I’ve finally decided to share my research regarding the user-mode anti-cheat inside the game.
Ssno's blog

Fresh leaks suggest Half-Life 3 development may be nearing completion
Data-mined engine updates suggest long-awaited sequel is in "polish and optimization" phase.
Kyle Orland at Ars Technica

Riot backpedals on free skins and other recent League of Legends controversies
Exalted skins, Hextech Chests, and Blue Essence costs are all being revisited by Riot.
Cass Marshall at Polygon

Tutorials

Create a HTML5 game like Golf Dash with Phaser and a TypeScript class with no dependencies
Golf Dash has a curious story. Initially developed using OpenFL by Osylisor, it has been converted for Commodore 64 by Docster and it’s a really fun game.
Emanuele Feronato's blog

Running Pong in 240 browser tabs
What do you do with your unclosed browser tabs? I find that they take up a lot of screen space. So this week I figured out how to run Pong inside mine.
Nolan Royalty at Eieio Games

Events

jsday 2025 – lineup and more free tickets

React Paris 2025 discount code

Tools

Phaser Launcher – free app to quickly create Phaser games

Colyseus 0.16 released

Demos

Magic dust redux

Hopalong

Dweet of the week: golfed version of Starpath

Videos

TypeScript types can run DOOM

Embracing WebGPU and WebXR With Three.js

The Diablo source code is pure hell (and I am here for it)

Games

A Prison for Dreams – pixelart metroidvania platformer

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