— issue #573

Ray browser, focus shift, and Nimrods

Articles

Ray Browser raises $6.5m to boost web-based gaming
The funds will be used to develop the platform, expand its team and cultivate industry partnerships.
Isa Muhammad at PocketGamerBiz

Squid Game games miss the point — but viewers want them, says Netflix
According to Squid Game: Unleashed’s director, the players asked for this.
Maddy Myers at Polygon

Why you can't objectively build great games
Developers are always trying to find that winning formula for the perfect game, but it takes more than analytics to build an amazing game.
Josh Bycer at Game Developer

12,000 fake Nintendo and Sega consoles to be destroyed in major retro gaming bust
The counterfeit systems housed pirated games like Street Fighter and Super Mario Bros.
Ethan Gach at Kotaku

Amazon renews Secret Level for a season 2
Game anthology series was Amazon's most-watched animated debut.
Sophie McEvoy at GamesIndustryBiz

Tutorials

6 steps to a successful playtesting process for an indie developer
Maxim Kiselev, an indie game developer best known as the co-creator of HighFleet, outlined the playtesting roadmap for indie developers.
Maxim Kiselev at Game Developer

Resources

Vision language models are blind

Demos

Focus shift

Oldschool tube

Dweet of the week: snowy city

Videos

Creating Pac-Man with Phaser 3: part 3 – ghost AI scatter mode with A* pathfinding

Games

NIMRODS: GunCraft Survivor

SpellWheel

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