— issue #569

Softbody volume, custom fonts, and Clickery Hexagon

Articles

What GameMaker's 25-year run tells us about the game engine market
Mister maker, make me a game.
Bryant Francis at Game Developer

Telegram x Web3 gaming: why so popular and how can I get in on this?
In an ever-chaotic gaming business, Telegram seems to finally be a platform where a studio can launch with self-determination and have a real shot at a profitable game.
David Fox at Deconstructor of Fun

Nvidia unveils Omniverse real-time physics digital twins
Nvidia announced its Nvidia Omniverse Blueprint, a technology that enables industry software developers to build digital twins with realistic real-time physics.
Dean Takahashi at GamesBeat

Minecraft enters real world with $110m global theme park deal
Exclusive: block-building game to appear in theme parks, hotels and stores, starting in UK and US.
Mark Sweney at The Guardian

Tutorials

Survival guide to developing a game and publishing it on Steam
What seemed like just a technical challenge turned into a journey that included design, production, marketing and all the other aspects of the industry that make a good idea become a finished and published project.
Miguel Enjuto Ojanguren at Game Developer

Tools

Phaser game file hosting available

LittleJS version 1.10.2 released

Demos

Ammo.js softbody volume demo

Wonky

Dweet of the week: 3d rotation

Videos

Phaser v3.87 update: custom fonts done right

Games

Clickery Hexagon

Level Devil

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