— issue #562

Phaser and Ionic, GodotOceanWaves, and slime text

Articles

Itch.io creator says site is prepared for possible retirement of .io domain
.io is the colonial domain name for the Chagos Islands, which the UK has relinquished control of.
Tom Regan at Game Developer

Nintendo’s new clock tracks your movement in bed
Nintendo's colorful Alarmo Wi-Fi clock keeps an eye on sleep habits using motion sensors.
Benj Edwards at Ars Technica

Experts say Google Play opening up in the US will have minimal impact
Enabling app stores to be distributed via Google's marketplace won't solve discoverability or user migration challenges, say analysts.
James Batchelor at GamesIndustryBiz

Artists teach a choir of GPU fans to sing with AI and the result is not as soulless as you might think
More than just hot air?
Jess Kinghorn at PC Gamer

Tutorials

Building a mobile game with Phaser and Ionic Vue
Thanks to Phaser, along with Ionic, Capacitor, and Vue, I was able to get a mobile game up and running on an iOS device working only a few hours here and there over two weeks.
Cecelia Martinez at DevTo

Competitions

Crazy Web Game Jam: Compete for $50K in Publishing Deals and Prizes!
Join the Crazy Web Game Jam 2024! Create web games in 7 days and compete for $50K in publishing deals. Open to developers worldwide!

Decentralized category winners and criteria rankings in js13k 2024

Tools

GodotOceanWaves - FFT-based ocean-wave rendering implemented in Godot

Haystack - an IDE built on top of a canvas

Demos

Slime text

Fish hunt

Dweet of the week: rotating and spinning

Games

13th Floor

Coup Ahoo

Ghosted

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