— issue #556

Unique random numbers, PlayCanvas v2, and Waterworks

Articles

New AI model can hallucinate a game of 1993’s Doom in real time
Dobos: "Why write rules for software by hand when AI can just think every pixel for you?"
Benj Edwards at Ars Technica

Amazon's widening bet on games: "We're not hell bent on just being MMOs"
EMEA publishing director Jon Rosenblatt on the King of Meat reveal and how the success of New World and Lost Ark ignited developer interest in Amazon.
James Batchelor at GamesIndustryBiz

Spend Gamescom 2024 talking to other indies, comparing nrs and so forth
Here are my takeaways in indie-survival.
Muppetpuppet_mp at Reddit

Classic studio Argonaut Games revived as 'boutique publisher'
It's been a while, Croc(odile).
Justin Carter at Game Developer

Tutorials

Generating unique random numbers in JavaScript using Sets
Learn how to generate a series of unique random numbers using the Set object, how to use these random numbers as indexes for arrays, and explores some practical applications of randomization.
Amejimaobari Ollornwi at Smashing Magazine

How to create a skiing mini-game in Godot
We will design our scene step by step, starting with setting up the ski slope, creating a player character, and adding some trees as obstacles to avoid.
Daniel Buckley at GameDev Academy

Tools

PlayCanvas engine hits 2.0.0

Makesprite - make game sprites with image generators

Demos

Spherical Fibonacci fractal

Optical flow

Dweet of the week: comets

Games

Waterworks

Shiba Cafe

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