— issue #546

Jonas Tyroller, Ansimuz, and ThePrimeTime videos


Among Us dev Innersloth starts new indie game fund Outersloth
Six games already signed as studio aims to help fellow indies and create a "better, more sustainable industry".
James Batchelor at GamesIndustryBiz

Software architecture hot tips
Good things are better than bad things, except when they're not.
Ken Scambler at Hachyderm

Rivian launches 2nd gen R1 electric vehicles using Unreal Engine for dashboard
With Rivian’s introduction of its second generation R1 vehicles, it is expanding its use of Unreal Engine from the driver’s display to the full infotainment center across its existing fleet.
Dean Takahashi at GamesBeat

Death to shading languages
All shading languages suck. Moreover, they’re an outdated concept and they’re failing us.
Gob's blog

Are Diablo fans getting too old for the old-school item grind?
Devs say players no longer want the "very long chase" for rare drops.
Kyle Orland at Ars Technica


Build a HTML5 game like Zuma with Phaser and TypeScript – step 1: drawing the path and adding gems
Making it with Phaser is super easy, as it has excellent path management. All we have to do, at first, is to draw a path and have the gems run on it.
Emanuele Feronato's blog


jgame.js - WebGL 2D game engine plus cellular automata engine

Build games on Discord with embedded app SDK



Studded torus knot

Dweet of the week: icosahedron


Jonas Tyroller: this problem changes your perspective on game dev

Ansimuz: follow your dream!

ThePrimeTime: Quake in 13kb of JavaScript


Jumblie - word search game

REPUNK launched on Steam

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