— issue #54

Gamedev.js Weekly #54


How, where, and when to add video ads to your mobile games
Poorly implemented ads can decimate the launch of the next big app and this article will help guide you in the types of videos ads available, how to use the video ads, providers, and best practices for implementation.
Daniel Williams at Tuts+ Game Development

Lessons learned from 191k views on Youtube in 10 days and a wasted opportunity
I wasted a great opportunity when my game received 191k views on Youtube in its first 10 days. Here are my lessons learned and what I would do differently.
Andrew Wang at Gamasutra

Learning languages with games and JellyMemo
Last year, I decided to use the above method to learn the language I am mastering right now: German.
Krzysztof Szafranek's blog

Game development made easy with Spark Game Engine
Today we are interviewing Theodora Kapsali, co-founder of Spark Game Engine, a tool that allows you to export your game for all platforms with just a click.

An in-app price hike may be your secret to making serious money
Developers can earn up to 50% of their revenue from in–app purchases, but many aren’t charging enough.
Scott Johnston at Spil Games

The rise and fall of the lone game developer
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Jeff Wofford's blog

7 things I’ve learnt from designing This War of Mine
I spent the last two years of my life as a part of the great project which has been This War of Mine.
Kacper Kwiatkowski at Gamasutra

Think gaming content is niche? Think again
Gaming has woven its way into all areas of pop culture—sports, music, television, and more.
Gautam Ramdurai at Think With Google

Making games for the Amazon Appstore part 1 - picking a framework
In part one we’ll cover picking a framework and why you should use one designed specifically for game development.
Jesse Freeman at Amazon Developer Console

Crossy Road mobile game has made a million dollars... from video ads
Developer Hipster Whale sees its ad strategy as ‘a really good way to earn money without getting into people’s faces’.
Stuart Dredge at The Guardian


HTML5 swipe controlled Sokoban game made with Phaser step 2: adding keyboard controls and unlimited undos
I added keyboard control – you can also play with arrow keys – and unlimited undos, which you can use pressing u key.
Emanuele Feronato's blog

Getting started with Gulp
It’s fast and I’ve found it really easy to work with since I learned how to set it up and incorporate it into a workflow. Today, I’m going to walk through that process.
Jeff Lembeck at A List Apart

A complete HTML5 game from scratch using Phaser video tutorial
I decided to put together a video tutorial showing how to put it all together to make a complete game.


100+ game development tools

NW.js evolves from node-webkit


GameDev Zen book idea

Learning Cocos2d-JS Game Development book published


Rainbow Firestorm

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