Game Jams
Today I’d like to talk about Game Jams. Events where programmers, artists, and others come together to create small games, can be a thrilling and rewarding experience.
Timmy Kokke's blog
Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit
A "complete focus on improving the base game" will happen before more paid DLC.
Kevin Purdy at Ars Technica
The future of the Xbox looks a lot like a PC
Microsoft’s gaming chief has been dropping a lot of hints about the future of Xbox recently.
Tom Warren at The Verge
Cataclismo shows how devs can be inspired by their home regions
The gorgeous-looking strategy game/city-builder from Digital Sun owes a lot to the castles of Castile in Spain.
Bryant Francis at Game Developer
The app store standoff is a chance to reshape mobile game discovery
Metacore CEO Mika Tammenkoski says recent litigation against Google and Apple shows the mobile market is in need of a revolution.
Mika Tammenkoski at GamesIndustryBiz
Master React by building 25 projects
React's component-based architecture makes it scalable and maintainable, making it a top choice for both startups and established enterprises. There's one game in the list: Tic Tac Toe.
Beau Carnes at freeCodeCamp
The backend jungle: a short guide for game executives
In the realm of game development, the backend is often likened to the unsung hero working tirelessly behind the scenes, powering the intricate mechanics that make our favorite games tick. Yet, despite its critical role, the backend is frequently overlooked until issues arise, leaving developers scrambling to find solutions.
Deconstructor of Fun
Template: multiplayer Discord activity with Colyseus + PixiJS (Discord embedded app SDK)
WARME Y2K - HTML5 WebGPU Game Engine 2D & 3D written in TypeScript
Full source code of Watermelon Game built with Phaser, written in TypeScript
Dweet of the week: building blocks 🏢
The insane engineering of the Gameboy