Can an online library of classic video games ever be legal?
Preservationists propose access limits, but industry worries about a free "online arcade".
Kyle Orland at Ars Technica
Why it's getting harder for a solo gamedev to complete their project
It's dawned upon me that I'm finally finding it impossibly hard to drive my game project to completion. I remember being able to just decide to finish a game, spend the whole night without sleeping, and complete it the next day or just a couple days later.
Jack Le Hamster at DevTo
The US is banning TikTok, could Fortnite and League of Legends be next?
This week's legislation could apply to games, and the US has been sizing up Epic and Riot's Tencent ties for years.
Brendan Sinclair at GamesIndustryBiz
Pricing starter packs: when conversion is king, we may price too low
Starter packs are an essential component of the free-to-play monetization toolbox. The idea is to make players an attractive offer to get them to become paying customers quickly.
Julian Runge at Deconstructor of Fun
All the entries from Gamedev.js Jam 2024
Panthera 2.0 - animation software runtime for Defold game engine
Build WebGPU apps with PlayCanvas
VASA-1: lifelike audio-driven talking faces generated in real time