— issue #532

Phaser Explorer, PixiJS v8, and thrusters


“You a—holes”: court docs reveal Epic CEO’s anger at Steam’s 30% fees
Unearthed emails show the fury that helped motivate Epic's Games Store launch.
Kyle Orland at Ars Technica

Discoverability is a problem that will never be solved
Even as digital platforms battle low-quality dreck, the bigger problem remains intractable – too many products, and not enough consumer attention to go around.
Rob Fahey at GamesIndustryBiz

Dear publishers, ownership matters
There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.
Moe Revel at GameDeveloper


Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 6: saving high score and using object pooling
Object pooling allows to save resources when you destroy a sprite which you don’t need anymore, and suddenly you need a new sprite.
Emanuele Feronato's blog


Web Game Devs Meetup v2 at GDC

Introducing Poki Playtesting at GDC


Gamedev.js Jam 2024 starts next month!


Phaser Explorer is released

PixiJS v8 launches



Static harmony

Dweet of the week: d/29639


Rob Bateman: an emulator's journey

3D world generation #7: speeding it up via threading


Modern Fighters

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