“You a—holes”: court docs reveal Epic CEO’s anger at Steam’s 30% fees
Unearthed emails show the fury that helped motivate Epic's Games Store launch.
Kyle Orland at Ars Technica
Discoverability is a problem that will never be solved
Even as digital platforms battle low-quality dreck, the bigger problem remains intractable – too many products, and not enough consumer attention to go around.
Rob Fahey at GamesIndustryBiz
Dear publishers, ownership matters
There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.
Moe Revel at GameDeveloper
Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 6: saving high score and using object pooling
Object pooling allows to save resources when you destroy a sprite which you don’t need anymore, and suddenly you need a new sprite.
Emanuele Feronato's blog
Web Game Devs Meetup v2 at GDC
Introducing Poki Playtesting at GDC
Gamedev.js Jam 2024 starts next month!
Rob Bateman: an emulator's journey
3D world generation #7: speeding it up via threading