— issue #529

JavaScript in SVGs, atom, and Cross My Heart


F-Zero courses from a dead Nintendo satellite service restored using VHS and AI
There's still a $5,000 prize for the original Japanese Satellaview broadcasts.
Kevin Purdy at Ars Technica

How game making is shaping theatre and exhibition spaces
Punchdrunk's artistic director Felix Barrett and experiential design curator Marie Foulston consider how games are shaping their creations.
Will Freeman at GamesIndustryBiz

Nvidia’s Q4 revenues hit $22.1B, up 265% from a year ago
Accelerated computing and generative AI have hit the tipping point. Demand is surging worldwide across companies, industries and nations.
Dean Takahashi at VentureBeat


Product Manager Mobile Games (w/m/d) at Lotum
Level design, game economy, retention rates, and social features: Lotum is looking for a (German speaking 🇩🇪 and) passionate product manager for one of their games.


JavaScript in SVGs
Recently, I stumbled upon a hidden gem in web development – the fusion of JavaScript and Scalable Vector Graphics.

Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 4: handling user input
It’s time to handle user input, so I added some dummy, non physics, sprites just to let the player move them and select where to drop them.
Emanuele Feronato's blog


Excalibur 0.29

GDevelop 5.3.190

Phaser 3.80

Phaser Editor 3.67


Gamedev.js Survey's all questions and answers landed on GitHub

Multiplayer online Checkers game repository



Germ wheel loader

Dweet of the week: 3x3 automaton demo


Lovebyte 2024 Seminar: JavaScript and demoscene sizecoding by p01

WebGL dungeon series part 2: adding movement

The Tetris world record just got shattered


Cross My Heart


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