— issue #528

Infinitely large open-world, Ct.js 4, and retro dungeon in WebGL

Articles

MTG agrees to sell Kongregate to Texas studio Monumental
Monumental is set to acquire Kongregate, but MTG plans to take a 30 percent stake in the newly-combined company.
Chris Kerr at Game Developer

How I built a web game about log4j as a DevRel
Twitter thread - with a twist at the end.
Liran Tal at Twitter

OpenAI's Sora can generate games, including Minecraft
Another impressive invention by the team.
Gloria Levine at 80lv

Palworld dev responds to player drop-off, says it’s ‘fine’ to take breaks
‘If you’re no longer playing Palworld, we still love you.’
Ana Diaz at Polygon

Tutorials

Building an infinitely large open-world
Things are still progressing in my game engine. I think now is a good time to post on one of the core idea of that engine: Infinite open-world.
Jack Le Hamster at DevTo

Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 3: particle effects and more customization
In this third step of the Watermelon Game tutorial series I am going to add more room for customization, adding new options in gameOptions.ts file, such as ball and particle size, as well as game field size.
Emanuele Feronato's blog

Tools

Ct.js v4.0.0 released

LLRT - lightweight JavaScript runtime for Serverless applications

Kid.js - make JavaScript more accessible for kids and beginner programmers

Demos

3D rainbow donut

Mountain run

Dweet of the week: colorful curtain

Videos

Making a retro dungeon in WebGL (part 1)

JavaScript game tutorial with HTML Canvas: Gorillas

Games

Fallout: Vault 13 Adventure

Pick & Go

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