— issue #526

Automation game performance, Labyrinthos, and FireDEV


Disney is working on a VR treadmill that supports multiple users
Called HoloTile, the unique device is composed of individual ’tiles’ that rotate and change pitch to accommodate to a user’s stride in order to simulate walking in any given direction.
Scott Hayden at RoadToVR

Dungeons & Dragons turns 50 this year, and there’s a lot planned for it
It started with "a new line of miniatures rules" and became a global phenomenon.
Kevin Purdy at Ars Technica

Video games can teach us more about philosophy than books – if only they’d dare
Genuine moral dilemmas are frustratingly rare in gaming – change that, and we could learn more about ourselves than any book might teach us.
Dominik Diamond at The Guardian

If Hollywood adapts more games, developers deserve a cut
The 2024 GDC State of the Industry report indicates one quarter of triple-A developers are seeing their games adapted for film or television. Will the workers reap the rewards?
Bryant Francis at Game Developer


Squeezing last bit of JavaScript performance for my automation game
Industry Idle is a factory automation and economy simulation game. The main performance issue I ran into is actually on the rendering side, which is surprising given its minimalist graphics.
Ruoyu Sun's blog

Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js
Step 1: the basic game mechanics.
Emanuele Feronato's blog


Labyrinthos.js - JavaScript procedural generator for mazes, terrains, and biomes

PlayCanvas v1.68 released

GodotOS - fake operating system interface made in Godot


Torus emitter

Radial chimes

Dweet of the week: signed distance functions


FireDEV - Andrzej Mazur: Creator of the js13kGames competition and HTML5 Game Developer

FireDEV - Remí Vansteelandt: Winner of js13kGames 2023, how I won, how I publish games on Steam

FireDEV - Ewa Mazur: Enclave Games Graphic Designer and js13kGames judge, what makes a good game?


Orbit Jump

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