— issue #521

WebGPU in Safari, fireworks, and procedural map generation

Articles

WebGPU now available for testing in Safari Technology Preview
WebGPU is a new standards-compliant API that enables high-performance 3D graphics and general-purpose computations on the Web.
Mike Wyrzykowski at WebKit's blog

Mimimi Games revived a genre, pushed it forward, and then shut down
MimimiMimimi Games didn’t set out to make a trilogy of stealth strategy games. But once the studio shut its doors in December, after the release of its final DLC pack and content update for Shadow Gambit: The Cursed Crew, a trilogy of stealth strategy games is the prevailing legacy it left behind.
Mike Mahardy at Polygon

AI isn’t about shortening game development, but enhancing it
The use of AI — generative AI in particular — in game development is fraught with controversy.
Rachel Kaser at GamesBeat

Microsoft pulls the plug on Windows Mixed Reality
The move comes a year after it reported the tech giant dropped plans for a HoloLens 3.
Jeffrey Rousseau at GamesIndustryBiz

Tutorials

Publishing HTML5 games with Phaser, webpack and Visual Studio Code
I'll show you how to export your work in a way you can distribute.
Emanuele Feronato's blog

Resources

Game icons

Demos

Fireworks

Snow

Dweet of the week: tannenbaum

Videos

Gamedev.World: procedural map generation inspired by Colombian geography

Runtime Reverie: what web devs can learn from making games

WeAreDevelopers: Rob Bateman preserving Flash content

Games

Red Handed

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