— issue #495

MDN Playground, how not to build a video game, and Diggernauts


50 Years of Text Games parses the rich history of a foundational genre
Zork and MUD? Sure. But also Universal Paperclips, AI Dungeon, and Lifeline.
Kevin Purdy at Ars Technica

Indie games: who buys what, and why?
Humble's Phil Hofman breaks down the results of a study into indie game buyers' tastes and preferences.
Andrea Maderna at GamesIndustryBiz

The Password Game is a perfect recreation of an online disaster
Your security measures are not helping, they are driving us mad.
Luke Plunkett at Kotaku

The Last of Us Part II and Horizon Forbidden West cost $200M+ each to make
Much like play, budget has no limits, but maybe it should.
Justin Carter at Game Developer


Build a HTML5 game like Magick iPad game using Phaser and ARCADE physics
Updated to Phaser 3.60 and written in TypeScript.
Emanuele Feronato's blog


React Brussels - first speakers announced


MDN Playground

PlayCanvas adds Sketchfab integration


Calling all game developers!
Take the global Dev Nation Survey, influence the future of game development and enter amazing prize draws!


Cubes pulse

WebGL circuit board

Terrain map in 499 bytes


How not to build a video game - Christoph Nakazawa at React Summit 2023



Sonny's Delivery Service

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