— issue #493

Streets-GL, musical hedron, and Dice Merge


One-person company that makes League of Legends stat tool gets $55M buyout
A website, a plug-in, an API, and an endlessly stat-hungry audience.
Kevin Purdy at Ars Technica

Danish studio Kiloo Games lays off staff before July closure
The developer behind Frisbee Forever 2 and Stormblades will be closing its doors after 23 years.
Justin Carter at Game Developer

Twitch enrages streamers again with convoluted new revenue share program
The Amazon-owned streaming platform announces Partner Plus.
Ethan Gach at Kotaku

Xbox and PlayStation disagree on the future of the forever game
Phil Spencer thinks Game Pass allows for a more relaxed approach. Is he right?
Oli Welsh at Polygon


Down the Mountain updated to Phaser 3.60 using TypeScript and classes
This post covers the conversion of the script published earlier, when I introduced a fake 3D movement using Bezier curves.
Emanuele Feronato's blog

How to learn game design for free on YouTube – best video courses
Learning game design is an exciting and rewarding journey that can lead to a fulfilling career in the gaming industry.
Gamedev Academy


Streets-GL - OpenStreetMap 3D renderer powered by WebGL2

Phaser Plus - unofficial Phaser extensions


Musical hedron II

Noise dynamic minecraft-like terrain generation

Shader practice #19


Shooting through walls: unraveling the code behind Quake's lightning gun bug


Dice Merge

Mystery Mansion

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