— issue #490

Toaster, hatching triangles, and Kraft & Slash


Modding Age of Empires II with a Sprite-Diffuser
Last month I set out to create a way for my friends to make custom civilization sprites for our Age of Empires II lobbies. Below are some thoughts and process on how to create a versatile prompt-based image generator.
Neilson Koerner-Safrata at Engine Study

Marvel Snap - the definitive deconstruction
The game is polished, fun, and accessible, which is a testament to the amount of time and effort that was put into its four year development.
Christopher Brousseau at Deconstructor of Fun

What it looks like when a $2 billion gaming deal collapses overnight
Embracer’s stock plummets after mystery company pulls out of massive game development partnership.
Ethan Gach at Kotaku

Tetris on a chicken nugget is the game as it was meant to be played
Latest McDonald's China promotion is probably the weirdest official Tetris ever.
Kyle Orland at Ars Technica


Google photorealistic 3D tiles and Unreal Engine
Using the power of Unreal Engine 5.1, I embarked on a technical adventure when the Google Maps 3D tiles API was released. With an ambitious goal in mind, I challenged myself to complete this project within a tight one-week deadline.
Nils Bakker's blog

Learn Blender – best Blender tutorials for game development
Thanks to its extensive features and user-friendly interface, Blender has made it easier than ever for anyone to create stunning 3D assets and animations for their games.
Zenva GameDev Academy


Toaster - pure CSS 3D editor

The best free game making tools
From small and specialized game engines like Bitsy and Ren'Py to the free versions of bigger tools like Unity and Unreal, here are a few of the best tools with the lowest barrier to entry.


Through the crevice

Hatching triangles

Swishy cubes


Future of AI in RPGs: Fallout New Vegas - NPCs with ChatGPT/OpenAI voiced dialogue


Kraft & Slash

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