— issue #486

RunJS, fake selective bloom, and Mad World MMO

Poncle's Vampire Survivors will become an animated series
Poncle's gothic roguelike joins the horde of games jumping over to other mediums.
Justin Carter at Game Developer

The 9 worst reasons we haven’t finished a game
From embarrassment to heartbreak to pure spite, there are many silly reasons to not roll the credits.
Kenneth Shepard at Kotaku

Microsoft's next ten-year deal is with European cloud gaming platform Nware
Xbox firm soldiers on with partnerships despite UK regulator blocking Activision acquisition.
James Batchelor at GamesIndustryBiz

Tetris’ creators reveal the game’s greatest unsolved mysteries
From random number generators to the origin of "the Tetris song."
Kyle Orland at Ars Technica

Tutorials

Build a HTML5 game like Mini Archer using Phaser and TypeScript – step 4
Adding the arrow.
Emanuele Feronato's blog

Learn Godot for game development
The course starts with the basics, such as downloading and setting up the Godot project, and progresses to more advanced topics like designing enemies and incorporating UI elements.
Beau Carnes at freeCodeDamp

Competitions

All 202 Gamedev.js Jam 2023 entries

Tools

RunJS - JavaScript playground for your desktop

Arcade-Physics - use Arcade Physics without Phaser

Demos

Fake selective bloom

AI inside

Ashen

Games

Mad World MMO launched

Panda Jump

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