Supercell CEO says company has 5 hit mobile games and killed 30
But those five hits have made Supercell one of the most successful and lucrative game companies of all time.
Dean Takahashi at GamesBeat
Discovering primitive objects in JavaScript (part 1)
Trying to rewrite parts of a patchy codebase, Kirill has rediscovered for himself the power of JavaScript objects. You’ll see how objects and primitive values differ and how to bring them closer.
Kirill Myshkin at Smashing Magazine
HTML5 Serious Scrambers prototype built with GDevelop, using object pooling. Now the player can also jump
I only added platform movement and WASD controls.
Emanuele Feronato's blog
MarioGPT: open-ended text2level generation through large language models
Game7: approaching the challenges and decisions of building games in Web3 with confidence