— issue #474

Shell Shockers, QOA, and cosmic heart


Deep dive: Shell Shockers' multi-million $ web game success
As a true independent, Jason was able to be super-transparent with us on the game, which has revenue “in the low seven figures annually”, almost entirely via the web.
Simon Carless at The GameDiscoverCo newsletter

Video games are becoming more accessible - and games are better for it
"Disabled gamers deserve to be a part of the gaming space."
Ana Diaz at Polygon

After 16 years of freeware, Dwarf Fortress creators get their $7M payday
"When we pass from this world, you will be the reason we are remembered."
Kevin Purdy at Ars Technica

The making of GoldenEye 007, a wildly ambitious classic
Now that GoldenEye 007 is widely available again on Game Pass, let's look at its classic postmortem.
Danielle Riendeau at Game Developer


Playing with Phaser and Three.js: preload glTF 3d models, render them with Three then animate them with Phaser
If you want to render something more complicated than base geometries, today I am showing you how to import glTF files.
Emanuele Feronato's blog


QOA - the Quite OK Audio Format (lossy, simple and quite ok)

Lawnmower - a library to build VR layouts using HTML tags


Cosmic heart

Building loader

Living scribbles


How to make a Sokoban game with GDevelop


Neon Square: Resurgence

Dead Again

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