— issue #471

Atlas-pack, raycasting shadows in dungeon, and Super Patience

Articles

RPG fans irate as D&D tries to shut its “open” game license
Leaked document seeks to revoke two decades of royalty-free rules sharing.
Kyle Orland at Ars Technica

Google and Nvidia reportedly share concerns over Microsoft/ABK with FTC
Companies provided information around regulator's worry that Microsoft could dominate cloud and subscriptions.
ames Batchelor at GamesIndustryBiz

A professional artist spent 100 hours working on this book cover image, only to be accused of using AI
The artist known as Ben Moran said they were unjustly suspended from r/Art for posting their piece there.
Chris Stokel-Walker at BuzzFeed

EverQuest designer leaves Amazon Games after 6 years and no games
John Smedley was a headline hire, but is off to do "something new".
Rich Stanton at PC Gamer

Tutorials

Port Phaser games to native Android / iOS apps using Capacitor
By creating a native app on both Android and iOS, you're opening your game up to markets which would have otherwise been closed off.
Kirk Morris' blog

Totem Destroyer HTML5 prototype built with free no code tool GDevelop
It's a fun arcade game where you need to destroy the wooden blocks without letting the golden totem fall to the ground.
Emanuele Feronato's blog

Competitions

Game Off 2022 results

Tools

Atlas-pack - small library for animating Aseprite spritesheets

Demos

Raycasting shadows in dungeon

Paperworld

Train seat pattern

Games

Super Patience

Combine Harv-racer

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