— issue #470

Stairs, realtime 2D lighting, and Fallout 2 remake 3D


Gamedev.js Weekly spam incident
Just before Christmas the Gamedev.js Weekly’s email was used as the sender address to deliver some ridiculous amounts of random spam to folks who weren’t even subscribed to the actual newsletter.
Andrzej Mazur at Enclave Games

Brawl Stars ditched loot boxes - a revolution or a mistake?
This wasn’t a small undertaking. Brawl Boxes had been there since the release of the game, and were an integral part of its progression and monetization systems.
Javier Barnes at Deconstructor of Fun

Crappy mobile games accidentally led to the best version of Vampire Survivors
The dev behind the roguelike hit opens up about clones and making the game free on smartphones.
Ethan Gach at Kotaku

Sony announces new controller aimed at gamers with disabilities
Announcement comes over 4 years after Microsoft's Adaptive Controller launch.
Kyle Orland at Ars Technica

Kainga postmortem: how earning 200k as a solo dev can still be a failure
TLDR: 4 years of work, 2 years full time (paid) 200,000 in sales, still need 40k more net to see profits.
The_Optimus_Rhyme at Reddit

Nvidia’s latest AI tech can upscale old blurry YouTube videos
The new RTX Video Super Resolution feature is coming next month for videos watched in the Chrome and Edge browsers. But you’ll need an Nvidia 30 or 40-series GPU for it to work.
Jon Porter at The Verge


Build a 3D HTML5 game like Stairs using Phaser and Three.js – step 5: update to latest Three.js version, moving steps, bonuses to collect and more improvements
We are going to start the new year in a great way, with a lot of improvements to my Stairs prototype built with Phaser.
Emanuele Feronato's blog

Learn unit movement for RTS games with Unreal Engine
In this lesson, we will start creating our units.
Prakash Gautam at GameDev Academy


Animated drawings by Meta AI Research


Realtime 2D lighting

Glitch from a rose



Fallout 2 remake 3D

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