— issue #468

Flash in 2022, wheel of doom, and Deepest Sword


How I still use Flash in 2022
When Adobe killed Flash Player in 2020, I didn't want my Flash games to disappear forever. I've been making games on and off my whole life.
Robin Allen at Foon

Tesla rolls out Steam game support for newest vehicle models
Over 6,000 "Deck Verified" games are now playable on the 17-inch central console.
Kyle Orland at Ars Technica

Unsocial hours: the best video games to play in ‘goblin mode’
Draw the curtains, pull up your weighted blanket and hunker down with these cosy sims, expansive fantasies or, for actual goblins, subterranean dungeon crawlers.
Keith Stuart at The Guardian

Kickstarter shares policy for campaigns featuring "tricky" AI artwork
For now, Kickstarter is looking at AI-related work on its platform on a case-by-case basis.
Justin Carter at Game Developer


Build a 3D HTML5 game like Stairs using Godot – step 6: starting and dying with style
Two of the most important features to add to a game is the way the game starts and the way it ends.
Emanuele Feronato's blog

Intro to coding with Scratch – block-based coding tutorial
Scratch is a visual coding language that allows for the creation of digital stories, games, and animations by anyone who’s interested – including kids.
Taciane Martimiano at GameDev Academy


Multiplayer Game Jam 2022 winners


MDM: Human Motion Diffusion Model


Gamers are Leveling Up Thanks to This Amazing New Product
Gamers have long been looking for a product to boost energy and focus without the jitters of energy drinks. Now, it's here. And it's next level.


Wheel of doom

Rough diamond

Sea creature


The continuity of splines


Deepest Sword

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