— issue #467

Unfinished games, metaballs, and Narrow One


How to feel GOOD about your unfinished games
Are you like me, where you have folders of unfinished games? Do you feel bad about not finishing them? Well what if you could feel good about them instead?
Matt Hackett at Valadria

In 10 years, gamers will use AI prompts to build what they play
In a guest editorial, Assassin’s Creed: Codename Hexe creative director Clint Hocking looks at the future of artificial intelligence.
Clint Hocking at Polygon

Arcadia moves to mainnet
After 1 year of building and development, Arcadia has officially made the move to Polygon mainnet.
OP Games at Medium

Jilted Witcher and Superman actor Henry Cavill is doing a Warhammer 40K series
Memes of Henry Cavill as a space marine are already becoming real.
Ethan Gach at Kotaku

Vampire Survivors’ first DLC offers some enjoyable (but diminishing) returns
Legacy of the Moonspell's new unlockables are interesting... for a while, at least.
Kyle Orland at Ars Technica


Create an arcade-style shooting game with Python and PyGame
Creating an arcade-style shooting game is a fun project to help you improve your Python and PyGame programming skills.
Beau Carnes at freeCodeCamp


500 already joined the upcoming Gamedev.js Jam 2023


web3.unreal - Unreal Engine plugin for integrating EVM compatible blockchains into games



Cat in a storm

Different depths


Jake Birkett at GDC 2016: how to survive in gamedev for eleven years without a hit


Narrow One

Ice Cream Truck

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