— issue #466

Stable Fluids, MineCity 2000, and just ice

Articles

Dwarf Fortress’ graphical upgrade provides a new way into a wildly wonky game
The cryptic game's new interface welcomes newcomers but preserves the chaos.
Kevin Purdy at Ars Technica

Battle passes are everywhere – but few of them are good
While a positive step away from loot boxes, many battle passes just replicate the surface of Fortnite’s model and miss the underlying ideas entirely.
Rob Fahey at GamesIndustryBiz

From Tron to Jumanji: the greatest ever movies about video games
Licensed video game movies get a bad rap – but free film-makers from the franchises and you get some great films about games. Here are some of the best.
Keith Stuart and Keza MacDonald at The Guardian

Could, and should, mobile devs use AI for asset creation?
AI art has become a hotly debated tool in the creative industry, a fact that’s unlikely to die down anytime soon, but could, and should mobile devs use it?
Iwan Morris at PocketGamerBiz

Rewriting the horrors of mental health representation in games
Take a look at how developers are trying to rewrite the depiction of mental health as a source of horror in video games.
Henry Ewins at Game Developer

Tutorials

Stable Fluids with Three.js
I decided to study fluid simulation because I need it for my job. I will discretize and implement the Navier-Stokes equations.
Misaki Nakano's blog

Build a 3D HTML5 game like Stairs using Godot – step 5: better way to control the ball, check for collisions with spikes and check for the ball to fall down the steps
Here we go with the 5th part of the tutorial series.
Emanuele Feronato's blog

Competitions

Modd.io Multiplayer Game Jam

Tools

MineCity 2000 - convert SimCity 2000 cities into Minecraft worlds

Demos

Just ice

Cuboid isometric triangle loader

Complex polynomials ratio

Games

Duke Dashington Remastered

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